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Steam News21 April 20262mo ago

Content Update + German

New Content German localization. The amount this will matter to people who read my English patch notes is questionable. But go tell your German friends!

In this update5

Full notes

Full D.O.T. Defence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions15 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
changedNew ContentGerman localization . The amount this will matter to people who read my English patch notes is questionable. But go tell your German friends!
changedUCFSonic Projector : This turret fires sound beams that disorients
addedInvadersSkitterpod : A new tripod that hatches skitterlings and moves rapidly to capture territory.
addedNew MapsWe've been adding a bunch of new skirmish maps to flesh out the roster, and also because they're used for the global domination mode we've been building. Thanks to the DIscord community for the suggestions, all names and most of the concepts were provided by them!
addedNew MapsNew maps are:
changedNew MapsNo Zombies Land : Zombies constantly attack as you fight over their land

D.O.T. Defence changes

changedGerman localization . The amount this will matter to people who read my English patch notes is questionable. But go tell your German friends!
changedSonic Projector : This turret fires sound beams that disorients
addedSkitterpod : A new tripod that hatches skitterlings and moves rapidly to capture territory.
addedWe've been adding a bunch of new skirmish maps to flesh out the roster, and also because they're used for the global domination mode we've been building. Thanks to the DIscord community for the suggestions, all names and most of the concepts were provided by them!
addedNew maps are:

New Content

German localization. The amount this will matter to people who read my English patch notes is questionable. But go tell your German friends!

New Structures

UCF

Repair Bay: The mission specific Repair Bay is now part of the UCF roster.

Sonic Projector: This turret fires sound beams that disorients

Chromatech

Zombcycler: This support structure sends out birds to collect zombie corpses, which will turn into extra stock over time. No parts wasted in Zombonomics!

Ball Launcher: This turret fires Rotballs, which gain in mass as they roll over enemy infantry and friendly zombies.

Invaders

Skitterpod: A new tripod that hatches skitterlings and moves rapidly to capture territory.

Thumper: This calls the mighty Grunt Trap worm to devour foes.

New Maps

We've been adding a bunch of new skirmish maps to flesh out the roster, and also because they're used for the global domination mode we've been building. Thanks to the DIscord community for the suggestions, all names and most of the concepts were provided by them!

New maps are:

  • No Zombies Land: Zombies constantly attack as you fight over their land

  • Back to Back: you start right next to each other's HQs and have to go the long way around

  • Ultravioletence: enemy growths disrupt the flow of battle

  • Kaleidoscope: a chaotic mix of map elements, inspired by the final mission's map, with a Chroma Facility King of the Hill mode

  • Wasteland: a muddy map with many chokepoints

  • Prism Valley: crossroads provide long firelanes while the sides of the map provide tight corridors for ambushes

  • Spiral Road: Another Chroma Facility KoTH mode, an asymmetric map designed around a spiral road.

New Upgrades + Passives

We have a few new ones for you Escalation/Wave Defence players:

  • Go Time: a structure upgrade that buffs a turrets stats on Command Power usage.

  • Coordination: A UCF specific passive that causes adjacent structures to buff each other

  • Rubble Regen: A passive that on death causes a heal burst to nearby friendlies

  • Corpse Factories: A Chromatech passive that causes all structures to spawn grunt corpses intermittently, great for Reanimators.

  • Harmonious March: An Invader passive that causes uprooted Tripods to massively buff nearby friendly units speed.

Updated Stuff

  • Big rewrite to loading data into memory, the game should boot faster and have less RAM and VRAM usage throughout

  • We fixed some bugs reported by the community

  • continued tuning missions

  • improved some VFX/SFX

Source

Steam News / 21 April 2026

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