In this update5
Full notes
Full D.O.T. Defence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
D.O.T. Defence changes
New Content
German localization. The amount this will matter to people who read my English patch notes is questionable. But go tell your German friends!
New Structures
UCF
Repair Bay: The mission specific Repair Bay is now part of the UCF roster.
Sonic Projector: This turret fires sound beams that disorients
Chromatech
Zombcycler: This support structure sends out birds to collect zombie corpses, which will turn into extra stock over time. No parts wasted in Zombonomics!
Ball Launcher: This turret fires Rotballs, which gain in mass as they roll over enemy infantry and friendly zombies.
Invaders
Skitterpod: A new tripod that hatches skitterlings and moves rapidly to capture territory.
Thumper: This calls the mighty Grunt Trap worm to devour foes.
New Maps
We've been adding a bunch of new skirmish maps to flesh out the roster, and also because they're used for the global domination mode we've been building. Thanks to the DIscord community for the suggestions, all names and most of the concepts were provided by them!
New maps are:
No Zombies Land: Zombies constantly attack as you fight over their land
Back to Back: you start right next to each other's HQs and have to go the long way around
Ultravioletence: enemy growths disrupt the flow of battle
Kaleidoscope: a chaotic mix of map elements, inspired by the final mission's map, with a Chroma Facility King of the Hill mode
Wasteland: a muddy map with many chokepoints
Prism Valley: crossroads provide long firelanes while the sides of the map provide tight corridors for ambushes
Spiral Road: Another Chroma Facility KoTH mode, an asymmetric map designed around a spiral road.
New Upgrades + Passives
We have a few new ones for you Escalation/Wave Defence players:
Go Time: a structure upgrade that buffs a turrets stats on Command Power usage.
Coordination: A UCF specific passive that causes adjacent structures to buff each other
Rubble Regen: A passive that on death causes a heal burst to nearby friendlies
Corpse Factories: A Chromatech passive that causes all structures to spawn grunt corpses intermittently, great for Reanimators.
Harmonious March: An Invader passive that causes uprooted Tripods to massively buff nearby friendly units speed.
Updated Stuff
Big rewrite to loading data into memory, the game should boot faster and have less RAM and VRAM usage throughout
We fixed some bugs reported by the community
continued tuning missions
improved some VFX/SFX
Source
Changelog.gg summarizes and formats this update. How we read updates.
