In this update9
Full notes
Full D.O.T. Defence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
D.O.T. Defence changes
New Stuff
Missions
The last 4 missions for the campaign are complete, concluding the lead up to Global Domination mode.
Grunt Trap
A new terrain mechanic findable in the new missions and some of the new maps.
Improved VFX
Most notably the chroma missiles have proper nuclear mushroom clouds. Also added more post processing to some effects.
New Towers/Upgrades/Passives
Invaders got a new tower, and there is a smattering of new passives and a new upgrade, Cryo Bullets, for Wave Defence and Escalation mode.
Biome Swaps
In Escalation maps have a chance of swapping biomes. This was tech added for the upcoming Global Domination mode, but we liked it so much we added it to Escalation too!
New Maps
Hungering Lands: A new joint wave defence/skirmish map.
Triad: A skirmish map designed for 3 player games.
Hunters: A callback to Big Game Hunters from Starcraft 1, with heavy use of grunt traps.
No Zombies Land: Another community designed map, intended to be a meat grinder where all players are under assault from zombies.
Polish Language In!
Updates/Bug Fixes
So Much Optimization I can't remember it all
A bunch of game tuning I also can't remember it all, lots of community feedback has come in
Went back and added a bunch of barks and some general improvements and rebalances to a bunch of campaign missions.
Thanks for playing, and as always – we love hearing your feedback. Join the discussion, share your chaos combos, and let us know what you think! - RattleAxe Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
