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- D.O.R.F. Real-Time Strategic Conflict
End of May Update
Hello everyone, As stated last month, a major part of our current work is continuing to optimize the game, fix errors and trying to get the game running more smoothly. Much of this work has related to the major task of…
Announcement10 changesPerformanceGameplay - D.O.R.F. Real-Time Strategic Conflict
End of April Update - Optimizations
Hello everyone, As stated last month, our work this month has largely been limited to trying to further optimize the game, as many of the more recent graphical features (such as lights and some of the added particle eff…
Announcement4 changesPerformanceGameplay - D.O.R.F. Real-Time Strategic Conflict
End of March Update
Hello everyone, While the few weeks leading up to the launch of the KS campaign was spent largely working on the campaign itself, we did manage to get a number of huge updates working just in time, and in some cases jus…
Announcement7 changesGameplayMaps - D.O.R.F. Real-Time Strategic Conflict
D.O.R.F. Kickstarter - 18 Days Remaining
For those that haven't seen it yet, on March 17th our Kickstarter project went live. While we hit the initial funding goal on the very first day, and have hit several of the stretch goals in the interim, there are still…
Announcement - D.O.R.F. Real-Time Strategic Conflict
Physics-based Movement
Announcement - D.O.R.F. Real-Time Strategic Conflict
Fun On The Water
One of D.O.R.F.'s major design goals is the inclusion of a functional and fun naval combat system. In addition to your expected ground and air forces, we want to ensure that water in the game isn't limited to just being…
Event12 changesGameplayCompatibility - D.O.R.F. Real-Time Strategic Conflict
CREATING LIGHTING IN A 2D GAME
So far, D.O.R.F. uses 2D sprites as in most classic RTS games, with models created from 3D renders taken from different angles to give the illusion of 3D dimensional movement. This currently forces us to use baked-in li…
Announcement5 changesFixGameplay






