HomeGamesUpdatesPricingMethodology
Steam News23 May 20206y ago

v1.0 is Here!

Thanks for your support! :) The patch notes are included below, but the highlights are: the conclusion of the Campaign with the Skyscraper World, new boss battles for the Lab and Forest worlds, new comics for all of the

In this update2

Full notes

Full Cymatically Muffed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes21 additions14 changes1 removal
  • Gameplay
  • Store
  • Maps
  • Workshop
  • UI and audio
  • Balance
addedThanks for your support! :) The patch notes are included below, but the highlights are: the conclusion of the Campaign with the Skyscraper World, new boss battles for the Lab and Forest worlds, new comics for all of the above, and fixes for all known bugs!
changedWe will Officially Launch on June 3rd!It would be AMAZING if you would leave us a Review on the Store Page !
changedWe will Officially Launch on June 3rd!We're also working on some goodies for a Supporter Pack DLC, including behind the scenes photos and printable posters and giant banners! Fun Fact: if printed at in-game resolution (at 300 DPI), the full map for the campaign would need a 70ft x 27ft banner!
addedPatch Notes v1.0Added Zephyr Stuff & Overlays
addedPatch Notes v1.0Added campaign level 03 "Chemical Warfare" (Chem Launcher Boss Battle)
addedPatch Notes v1.0Added campaign level 14 "The Maze"

Cymatically Muffed changes

addedThanks for your support! :) The patch notes are included below, but the highlights are: the conclusion of the Campaign with the Skyscraper World, new boss battles for the Lab and Forest worlds, new comics for all of the above, and fixes for all known bugs!
changedIt would be AMAZING if you would leave us a Review on the Store Page !
changedWe're also working on some goodies for a Supporter Pack DLC, including behind the scenes photos and printable posters and giant banners! Fun Fact: if printed at in-game resolution (at 300 DPI), the full map for the campaign would need a 70ft x 27ft banner!
addedAdded Zephyr Stuff & Overlays
addedAdded campaign level 03 "Chemical Warfare" (Chem Launcher Boss Battle)

Thanks for your support! :) The patch notes are included below, but the highlights are: the conclusion of the Campaign with the Skyscraper World, new boss battles for the Lab and Forest worlds, new comics for all of the above, and fixes for all known bugs!

Steam post image

We will Officially Launch on June 3rd!

How You Can Help:

We're also working on some goodies for a Supporter Pack DLC, including behind the scenes photos and printable posters and giant banners! Fun Fact: if printed at in-game resolution (at 300 DPI), the full map for the campaign would need a 70ft x 27ft banner!

Steam post image

  • Kelsam Steam post image

Patch Notes v1.0

Updates

  • Added Zephyr Stuff & Overlays

  • Added campaign level 03 "Chemical Warfare" (Chem Launcher Boss Battle)

  • Added campaign level 14 "The Maze"

  • Updated campaign level 15 "Foresters" (Forester Boss Battle)

  • Added campaign level 20 "Closed for Remodelling"

  • Added campaign level 22 "The Tower"

  • Added campaign level 23 "Operations Center"

  • Added campaign level 24 "Dr Wolfe in the Flesh" (Dr Wolfe Boss Battle)

  • Added bonus campaign level "Among Us"

  • Added battle level "Unleash the Swarm"

  • Added Lab Boss Comic

  • Added Forest Boss Comic

  • Added Skyscraper Comic

  • Added Skyscraper Boss Comic

  • Updated various levels

  • Added New Game+ Zephyr option

  • Added Alien AIs, walls, doors, and Stuffs

  • Added Campaign Map Support to Workshop

  • Removed Early Access menu and overlays

  • Added map previews for Survival maps

  • Updated AI Factory (Boss)

  • Added AI Horde Stuff placeholder to editor to enable AI Horde levels

  • Updated Dr Wolfe to have a gloved fist

  • Integrated final updates for international localization

  • Increased Laser Pistol damage

  • Updated Editor to not clear selection on right click and drag

  • Updated Muffs to shorten timer on reviving players and using weapon crates

  • Added the rest of the floppies for the achievement

  • Updated various lab break on hit items to deal various special effect damage

  • Added Elevator Stuffs

  • Updated soundtrack DLC to include Jungle Track

  • Updated Puc goal placement in Lab Puc Arena PvP Map

  • Updated terminals to sort objects wired to them

Bug Fixes

  • Fixed rare bug where bullets would sometimes go through an AI

  • Fixed bug with AI health when "Testing" levels from the Editor

  • Fixed rare bug where newly connected devices couldn't "Take Seat" of a disconnect device

  • Fixed bug with RC Car controllables tire animation

  • Fixed bug where old versions of the game wouldn't overwrite their settings files for new versions (Thank You @Lord of wood for troubleshooting with us once again!)

  • Fixed bug with exploding large numbers of break on hit items causing lag

  • Fixed explosions breaking Stuffs through walls

  • Fixed Boss Battle health not being adjusted by difficulty setting

  • Fixed bug with Editor not loading settings correctly when logging in and out

  • Fixed bug with Editor showing "Last Published" date before a map had been published

  • Fixed rare bug with Editor not saving maps correctly when Publishing

  • Fixed various bugs with including AIs in PvP maps

  • Fixed bug with terminals and HUD not rendering after language change

  • Fixed bug with Rockets drawing under Military Mech Boss

  • Fixed bug wth AIs not being alerted to Controllables after having seen a player

  • Fixed rare bug with AIs being alerted to the player's position when damaged by controllables or explosive barrels

Source

Steam News / 23 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.