In this update2
Full notes
Full Cymatically Muffed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Workshop
- UI and audio
- Balance
Cymatically Muffed changes
Thanks for your support! :) The patch notes are included below, but the highlights are: the conclusion of the Campaign with the Skyscraper World, new boss battles for the Lab and Forest worlds, new comics for all of the above, and fixes for all known bugs!
We will Officially Launch on June 3rd!
How You Can Help:
Please let us know if you find any bugs!
It would be AMAZING if you would leave us a Review on the Store Page!
We're also working on some goodies for a Supporter Pack DLC, including behind the scenes photos and printable posters and giant banners! Fun Fact: if printed at in-game resolution (at 300 DPI), the full map for the campaign would need a 70ft x 27ft banner!
Kelsam Steam post image
Patch Notes v1.0
Updates
Added Zephyr Stuff & Overlays
Added campaign level 03 "Chemical Warfare" (Chem Launcher Boss Battle)
Added campaign level 14 "The Maze"
Updated campaign level 15 "Foresters" (Forester Boss Battle)
Added campaign level 20 "Closed for Remodelling"
Added campaign level 22 "The Tower"
Added campaign level 23 "Operations Center"
Added campaign level 24 "Dr Wolfe in the Flesh" (Dr Wolfe Boss Battle)
Added bonus campaign level "Among Us"
Added battle level "Unleash the Swarm"
Added Lab Boss Comic
Added Forest Boss Comic
Added Skyscraper Comic
Added Skyscraper Boss Comic
Updated various levels
Added New Game+ Zephyr option
Added Alien AIs, walls, doors, and Stuffs
Added Campaign Map Support to Workshop
Removed Early Access menu and overlays
Added map previews for Survival maps
Updated AI Factory (Boss)
Added AI Horde Stuff placeholder to editor to enable AI Horde levels
Updated Dr Wolfe to have a gloved fist
Integrated final updates for international localization
Increased Laser Pistol damage
Updated Editor to not clear selection on right click and drag
Updated Muffs to shorten timer on reviving players and using weapon crates
Added the rest of the floppies for the achievement
Updated various lab break on hit items to deal various special effect damage
Added Elevator Stuffs
Updated soundtrack DLC to include Jungle Track
Updated Puc goal placement in Lab Puc Arena PvP Map
Updated terminals to sort objects wired to them
Bug Fixes
Fixed rare bug where bullets would sometimes go through an AI
Fixed bug with AI health when "Testing" levels from the Editor
Fixed rare bug where newly connected devices couldn't "Take Seat" of a disconnect device
Fixed bug with RC Car controllables tire animation
Fixed bug where old versions of the game wouldn't overwrite their settings files for new versions (Thank You @Lord of wood for troubleshooting with us once again!)
Fixed bug with exploding large numbers of break on hit items causing lag
Fixed explosions breaking Stuffs through walls
Fixed Boss Battle health not being adjusted by difficulty setting
Fixed bug with Editor not loading settings correctly when logging in and out
Fixed bug with Editor showing "Last Published" date before a map had been published
Fixed rare bug with Editor not saving maps correctly when Publishing
Fixed various bugs with including AIs in PvP maps
Fixed bug with terminals and HUD not rendering after language change
Fixed bug with Rockets drawing under Military Mech Boss
Fixed bug wth AIs not being alerted to Controllables after having seen a player
Fixed rare bug with AIs being alerted to the player's position when damaged by controllables or explosive barrels
Source
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