In this update1
Full notes
Full Cymatically Muffed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Security
- Balance
- UI and audio
- Fixes
Cymatically Muffed changes
We are getting so close to our v1.0 release! This will be the last update before that time, and to celebrate we'll be putting Muffed on a deep discount from May 11th to May 25th. Thanks so much for your support and we'll see you on the other side! :D
Kelsam Steam post image
In addition to a bunch of performance and general game-feel improvements, this update completes the City World and includes the Cop Factory Boss Battle! Let us know what you think in the comments, or by leaving a review on the store page!
v0.97
Updates
Added campaign level 16 "Shopping Center"
Added campaign level 17 "The Mall"
Added campaign level 18 "Security" (Cop Factory Boss Battle)
Added City Boss Comic
Updated break on hit items for more satisfying explosions
Updated all campaign levels to have more hidden items
Updated friendly fire balancing, removed suicides from "Very Easy" Mode
Added bounce speeds for different throwables
Added "Dark Theme" for the Public Level Editor
Updated AI sound alerting to have priority
Updated RC Cars and Rockets to use all types of switches
Updated controllables to automatically use keycards they have equipped
Updated controllables to have better interactivity range
Added delay to zoom in and out, to avoid accidental triggering when player gets "too excited" and squeezes their controller :D
Updated sound effects and music balancing
Added CopFactory enemy
Added pickup sound for special items, to better differentiate them from keycards
Bug Fixes
Fixed player dropping weapon when cancelling a throwable
Removed particle effects from objects being broken during explosions causing temporary lag
Fixed AI pathfinding bug after becoming unalerted at long distances
Performance improvements
Fixed rare bug with Cat Cannon sometimes hitting the player that shoots it
Fixed AIs with ranged weapons not chasing target after they left line of sight
Fixed "Very Easy" mode not starting/restarting levels with full batteries
Source
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