In this update2
Full notes
Full Cyclopean: The Great Abyss update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Cyclopean: The Great Abyss changes
Trader/Monsters
There was a bug that caused some hostile monsters to be falsely identified as traders. This would cause the game to be locked, with the player unable to engage in combat or stealth (he game thinking it's a trader) or in dialogue (the game thinking it's a hostile monster). I believe I understand why this was happening, and I removed the possibility of monsters somehow getting assigned as traders.
Input Delay
Some players were feeling that the game was too sensitive to movement input, so I have added an optional "input_delay" variable in the game's option file. To change it:
Run the Game:
First run the game, open the options panel, and click "Apply"
Exit the game.
Find the Options File:
Go to:
C:\\Users\\-Your Username-\\AppData\\Local\\Cyclopean
Find the "Options_7.cfg" file and scroll to the bottom.
Change the Option:
change:
INPUT DELAY,1
to:
INPUT DELAY,2
Save the FIle.
You can try a higher number if that is insufficient. This will slow down the player's movement when holding the input keys, but it will also give a bigger window for players to release a key/mouse button, preventing double-clicks from happening.
Source
Changelog.gg summarizes and formats this update. How we read updates.
