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Steam News30 May 20261mo ago

Game Updated to Version 1.1.2t

Trader/Monsters There was a bug that caused some hostile monsters to be falsely identified as traders.

In this update2

Full notes

Full Cyclopean: The Great Abyss update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition14 changes1 removal
  • Gameplay
  • Performance
removedTrader/MonstersThere was a bug that caused some hostile monsters to be falsely identified as traders. This would cause the game to be locked, with the player unable to engage in combat or stealth (he game thinking it's a trader) or in dialogue (the game thinking it's a hostile monster). I believe I understand why this was happening, and I removed the possibility of monsters somehow getting assigned as traders.
addedInput DelaySome players were feeling that the game was too sensitive to movement input, so I have added an optional "input_delay" variable in the game's option file. To change it:
changedInput DelayRun the Game:
changedInput DelayFirst run the game, open the options panel, and click "Apply"
changedInput DelayExit the game.
changedInput DelayFind the Options File:

Cyclopean: The Great Abyss changes

removedThere was a bug that caused some hostile monsters to be falsely identified as traders. This would cause the game to be locked, with the player unable to engage in combat or stealth (he game thinking it's a trader) or in dialogue (the game thinking it's a hostile monster). I believe I understand why this was happening, and I removed the possibility of monsters somehow getting assigned as traders.
addedSome players were feeling that the game was too sensitive to movement input, so I have added an optional "input_delay" variable in the game's option file. To change it:
changedRun the Game:
changedFirst run the game, open the options panel, and click "Apply"
changedExit the game.

Trader/Monsters

There was a bug that caused some hostile monsters to be falsely identified as traders. This would cause the game to be locked, with the player unable to engage in combat or stealth (he game thinking it's a trader) or in dialogue (the game thinking it's a hostile monster). I believe I understand why this was happening, and I removed the possibility of monsters somehow getting assigned as traders.

Input Delay

Some players were feeling that the game was too sensitive to movement input, so I have added an optional "input_delay" variable in the game's option file. To change it:

Run the Game:

First run the game, open the options panel, and click "Apply"

Exit the game.

Find the Options File:

Go to:

C:\\Users\\-Your Username-\\AppData\\Local\\Cyclopean

Find the "Options_7.cfg" file and scroll to the bottom.

Change the Option:

change:

INPUT DELAY,1

to:

INPUT DELAY,2

Save the FIle.

You can try a higher number if that is insufficient. This will slow down the player's movement when holding the input keys, but it will also give a bigger window for players to release a key/mouse button, preventing double-clicks from happening.

Source

Steam News / 30 May 2026

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