In this update5
Full notes
Full Cyclopean: The Great Abyss update
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What changed
- Gameplay
Cyclopean: The Great Abyss changes
Keyboard Issue
When using keyboard controls, unequipping items was failing to be handled properly. I was able to figure out the problem and it seems to be working as intended now.
Lock Pick Issue
Picking locks was supposed to succeed if you rolled equal to or higher than the required amount. I forgot the equals sign in the script though, so it would fail if you hit the exact number. Should be working now.
Cats in Chests
Cats were spawning in chests, and getting stuck on the same tile. I think it's fixed now, but this one is tougher to test. Let me know if you see this happen again. Note: If you already encountered this in a dungeon, and a cat was spawned on a chest, it will still be there. But the game should prevent this from happening again in the future.
Treasure Chart Misplaced
A treasure chart was misplaced in an inaccessible area. I have moved it so you should be able to reach it. The "bad" chest was under a barrel near Sarkomand, and there is no way to get to it. I am not 100% sure if this will fix the issue for existing games, but it should prevent it from happening again in new games.
Tentacle Troubles
It was possible for a tentacle to get under the cliffs near the Zoogs. I have blocked off their access to that area, so they should not be troubling you there again.
Source
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