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Steam News23 June 20179y ago

Extreme Parkour

Extreme Parkour We're incredibly excited about the new version of our parkour system. All actions are completely automatic. Simply swing your arms to start running. Swing them together to jump.

Full notes

Full CyberThreat update

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What changed

0 fixes4 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
addedExtreme ParkourWe're incredibly excited about the new version of our parkour system. All actions are completely automatic. Simply swing your arms to start running. Swing them together to jump. Walk up to a wall and stick your hand in to climb. No button presses involved. If you are holding onto a surface when climbing, simply click the trigger on that hand to disengage. The new Parkour system delivers a new level of immersion into the game.
changedControl ChangesOn the Vive we've remapped weapon switching to the Menu button. To pause the game hold the Menu button down for one second.
addedGrenadesWe will be adding more explosives and ways of carrying them, but we wanted to allow you to start playing with them sooner, so we sprinkled grenades through the Campaign, Night Patrol and Free Play levels.
changedImproved AIWe've improved the AI to improve performance and to help them hone in on you even faster.
changedImproved Secondary Weapon GripWe've enhanced the visibility of the secondary weapons grip and worked to minimize accidental triggers.
addedCinematic/Selfie CameraWe've enhanced the cinematic camera which now adds a touchpad controls on your left hand to change follow mode and camera distance as well as providing a view from the camera so you can see what your audience sees. Touch the left our right side of the camera control to move it in or out. Press down on the top of the touchpad to toggle the camera mode, or on the bottom to return to the through the eyes view.

CyberThreat changes

addedWe're incredibly excited about the new version of our parkour system. All actions are completely automatic. Simply swing your arms to start running. Swing them together to jump. Walk up to a wall and stick your hand in to climb. No button presses involved. If you are holding onto a surface when climbing, simply click the trigger on that hand to disengage. The new Parkour system delivers a new level of immersion into the game.
changedOn the Vive we've remapped weapon switching to the Menu button. To pause the game hold the Menu button down for one second.
addedWe will be adding more explosives and ways of carrying them, but we wanted to allow you to start playing with them sooner, so we sprinkled grenades through the Campaign, Night Patrol and Free Play levels.
changedWe've improved the AI to improve performance and to help them hone in on you even faster.
changedWe've enhanced the visibility of the secondary weapons grip and worked to minimize accidental triggers.

Extreme Parkour

We're incredibly excited about the new version of our parkour system. All actions are completely automatic. Simply swing your arms to start running. Swing them together to jump. Walk up to a wall and stick your hand in to climb. No button presses involved. If you are holding onto a surface when climbing, simply click the trigger on that hand to disengage. The new Parkour system delivers a new level of immersion into the game.

Control Changes

On the Vive we've remapped weapon switching to the Menu button. To pause the game hold the Menu button down for one second.

Clankers Are Now Destructible

Disassemble them piece by piece with your guns or all at once with a well-plced rocket or grenade.

Grenades

We will be adding more explosives and ways of carrying them, but we wanted to allow you to start playing with them sooner, so we sprinkled grenades through the Campaign, Night Patrol and Free Play levels.

Heal Allied Soldiers

If an allied soldier has been killed by the clankers, simply touch them with the palm of your hand to revive them. This can be particularly helpful on harder levels and it gives you a bonus if they are alive at the end of the level.

Improved AI

We've improved the AI to improve performance and to help them hone in on you even faster.

Improved Secondary Weapon Grip

We've enhanced the visibility of the secondary weapons grip and worked to minimize accidental triggers.

Cinematic/Selfie Camera

We've enhanced the cinematic camera which now adds a touchpad controls on your left hand to change follow mode and camera distance as well as providing a view from the camera so you can see what your audience sees. Touch the left our right side of the camera control to move it in or out. Press down on the top of the touchpad to toggle the camera mode, or on the bottom to return to the through the eyes view.

New Allied Drone

We've added a new drone model, but this time it is on your side. Keep an eye out for it in Free Play. We plan to allow a friend to take control of it and join you in the game in the future. Numerous other fixes and enhancements. - Update 0.2.2

Source

Steam News / 23 June 2017

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