In this update11
Full notes
Full Cyberpunk SFX update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Cyberpunk SFX changes
Cyberpunk SFX — Major Update!
Hello everyone!
We're excited to release one of the biggest updates yet for Cyberpunk SFX.
We've gone through player feedback and reworked several core parts of the game. Gunplay is now more precise and responsive, abilities are more useful and satisfying, the interface has received a complete visual overhaul, and overall performance and stability have been significantly improved.
And that's only the beginning. Steam post image
🎯 Reworked Gunplay
One of the biggest changes in this update is the new aiming system.
We've added a proper crosshair tied directly to the camera, making it much easier to accurately target enemies at any distance — even while moving at high speed.
Combat now feels more responsive, precise, and better suited to the fast-paced nature of Cyberpunk SFX.
We've also reworked and improved several weapons.
⚡ Electro Gun
The damage mechanics have been reworked and rebalanced, making sustained fire feel fairer and more consistent.
The heroine now also spawns with the Electro Gun ready in her hands, so you can jump straight into the action.
☄️ Sky Laser
We've fixed the activation issues that could cause the laser to get stuck or behave incorrectly.
The Sky Laser now works consistently across all locations, can blast through environmental obstacles such as walls and ceilings, and has received a new, much more powerful beam sound.
🚀 Multi-Rocket & Rocket Launcher
Projectile collision has been fixed.
Rockets should no longer explode against the player immediately after being fired while moving.
We've also rebalanced weapon damage, player health, and enemy durability to make combat fairer and more enjoyable. Steam post image
🦾 Improved Abilities
Several core abilities have received major improvements.
🛡 Shield
Your own rockets can now safely pass through the Shield instead of exploding inside it.
We've also fixed enemy interactions with the Shield — enemies will no longer be launched into the air when colliding with it.
⏱ Time Slow
Time Slow now affects much more than enemy movement.
While the ability is active, it also reduces:
Enemy rate of fire
Bullet speed
The overall intensity of incoming fire
Dodging bullets, repositioning, and fighting back now feels much more cinematic and satisfying.
👤 Invisibility
Enemies will no longer keep tracking and firing at you after Invisibility is activated.
They now lose sight of the player as intended.
There is still a trade-off, however: open fire and your camouflage will immediately deactivate. Steam post image
🖥 Completely Redesigned UI
We've given the game's interface a major overhaul.
The Main Menu and Pause Menu now feature:
A new neon-inspired design
New background artwork
Updated icons
Cleaner and more intuitive navigation
New Level Selection Menu
Choosing where to play is now faster and easier.
The redesigned level selection screen includes location names and visual previews, making it simple to jump straight into your favorite missions.
🌍 Expanded Localization
We've added and improved support for 15 languages, including:
English
Ukrainian
Chinese
Japanese
German
French
And more
The language selection interface has also been improved.
New Loading Screens
Levels now feature stylish loading screens with location artwork and proper loading indicators. Steam post image
⚙️ Performance, Graphics & Audio
A lot of work has also gone into the technical side of the game.
Performance has been significantly improved on some of the more demanding levels, resulting in higher and more stable FPS and a smoother overall experience.
We've also made several additional improvements:
✅ Fixed the camera clipping through walls and environmental objects ✅ Improved camera and physics stability ✅ Reworked audio volume controls ✅ Volume settings now correctly affect all game sounds, including UI audio
🚀 A Better Cyberpunk SFX
This update touches nearly every major part of the experience — gunplay, weapons, abilities, UI, localization, performance, camera behavior, and audio.
Our goal is to make Cyberpunk SFX faster, smoother, more responsive, and simply more fun to play.
The update is available now — jump back into the game and let us know what you think in the Steam Discussions!
Thank you to everyone who plays Cyberpunk SFX, shares feedback, and helps us continue improving the game.
See you in the neon city!
Source
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