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Full Cyberpunk SFX update
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What changed
- UI and audio
- Maps
- Balance
- Gameplay
- Performance
Cyberpunk SFX changes
Cyberpunk SFX Leaves Early Access!
Hello everyone!
Today marks a major milestone for Cyberpunk SFX.
After our journey through Early Access — with updates, experiments, player feedback, and a huge amount of work behind the scenes — we're finally ready to say it:
Cyberpunk SFX has officially left Early Access and Version 1.0 is available now!
The game has changed significantly throughout development. We've reworked core mechanics, fixed countless issues, improved controls, refined combat, and gradually shaped Cyberpunk SFX into the experience we wanted the full release to be.
And some of the biggest changes arrived right before Version 1.0.
⚡ Faster, Sharper Combat
Combat has been one of the biggest areas of focus during the final stage of development.
We've significantly improved the feel of gunplay, introduced a proper aiming system, rebalanced the arsenal, and made fighting while moving much more precise and responsive.
From the Electro Gun and rocket launchers to the devastating Sky Laser, the futuristic arsenal now better supports the fast-paced nature of Cyberpunk SFX.
🦾 Abilities That Change the Fight
Your abilities have also received major improvements and are now a much more important part of combat.
Use the Shield to protect yourself from incoming fire while continuing your attack.
Activate Invisibility to disappear from enemy sight, break contact, and reposition.
Or trigger Time Slow to slow not only your enemies, but also their rate of fire and incoming bullets.
Combining movement, weapons, and abilities gives you far more control over every encounter.
🖥 A Completely Updated Interface
The Main Menu and Pause Menu have received a new neon-inspired visual design.
We've also introduced a redesigned level selection screen, improved navigation, added new loading screens, and expanded localization support.
Cyberpunk SFX now supports 15 languages.
⚙️ Performance and Technical Polish
A full release isn't just about adding new features.
A large part of our work has gone into improvements you may not always notice immediately, but which make a huge difference to the overall experience.
We've improved performance on demanding levels, fixed camera and physics issues, reworked audio behavior, and resolved many technical problems accumulated throughout development.
The goal was simple: make Cyberpunk SFX smoother, more stable, and more enjoyable to play.
🤖 What Are You Fighting For?
In the world of Cyberpunk SFX, artificial intelligence is no longer treated as just another technology.
Synthetic lifeforms have been outlawed and officially classified as “djinn” — dangerous entities that must be destroyed, along with their creators.
But if an artificial mind can think, fight, and struggle to survive...
Who gets to decide whether it deserves the right to exist?
The conflict between humanity and synthetic life lies at the heart of Cyberpunk SFX, and Version 1.0 represents the version of that world and experience we've been working toward throughout development.
🚀 Version 1.0 Is Available Now
Leaving Early Access is an important milestone for us, but it doesn't mean we're going to stop paying attention to the game.
We'll continue listening to your feedback and addressing issues and improvements where needed.
But today, we simply want to say thank you.
Thank you to everyone who supported Cyberpunk SFX during Early Access.
Thank you to everyone who left feedback, reported bugs, shared their thoughts, and returned after updates to see how the game had changed.
Cyberpunk SFX has officially left Early Access.
Version 1.0 is available now.
Welcome to the future. See you in the neon city!
Source
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