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Steam News30 November 20257mo ago

Playtest News Update

Playtest News Update Bad news and good news, cyberpunk aficionados! The bad news is the playtest has been delayed into February. The good news is the playtest and demo will have more features than originally planned!

Full notes

Full Cyberpunk Crafter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Store
  • UI and audio
addedPlaytest News UpdateCustomizing input such as your city name and your title (CEO, or Boss, or Emperor, fully customizable!), so they show up in NPC dialogue and add a personal touch to your gameplay.
changedPlaytest News UpdateWorking on the class and need systems of NPCs so that they feel like a living part of your city, interacting with you, purchasing items, and dialogue that reflects both you, them and the city you're building.
addedPlaytest News UpdateThe next two months we'll be working on some new service mechanics such as places for NPCs to eat, a supply/demand system for crafting sellable products, and UI polish!

Cyberpunk Crafter changes

addedCustomizing input such as your city name and your title (CEO, or Boss, or Emperor, fully customizable!), so they show up in NPC dialogue and add a personal touch to your gameplay.
changedWorking on the class and need systems of NPCs so that they feel like a living part of your city, interacting with you, purchasing items, and dialogue that reflects both you, them and the city you're building.
addedThe next two months we'll be working on some new service mechanics such as places for NPCs to eat, a supply/demand system for crafting sellable products, and UI polish!

Playtest News Update

Bad news and good news, cyberpunk aficionados!

The bad news is the playtest has been delayed into February. The good news is the playtest and demo will have more features than originally planned!

Customizing input such as your city name and your title (CEO, or Boss, or Emperor, fully customizable!), so they show up in NPC dialogue and add a personal touch to your gameplay.

Working on the class and need systems of NPCs so that they feel like a living part of your city, interacting with you, purchasing items, and dialogue that reflects both you, them and the city you're building.

Customizable signs, you can place these almost wherever, and edit the text to fit your liking. NPCs will also mention your venues by any custom name you've set.

Another feature we're happy with, is the SMART lockers. Crafting and automation is a big part of Cyberpunk crafter, so we've created smart-lockers that will auto display the most common item inside the container's inventory, this screenshot here shows scrap metal being projected at the head of the container..

The next two months we'll be working on some new service mechanics such as places for NPCs to eat, a supply/demand system for crafting sellable products, and UI polish!

Source

Steam News / 30 November 2025

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