Full notes
Full CYBERMATRIX update
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What changed
- Performance
- Gameplay
- UI and audio
New:
+ different materials for Deadly Surface
+ asset invisible wall (level geometry)
+ asset Slow-mo area
+ new property "Reset only if dead" in the drone for optimization (enable if you need to fix the replay freeze)
Improvements:
the drone does not reset on Launch if it has nowhere to fly (no Way point assigned)
A list of Resettable objects is now written to the console during replay.
check that SetDirty is worth it on KnifeTrigger and TriggerableDoor
Bug: when searching in the hierarchy, the parent's ownership is somehow violated
Bug: the scroll disappears if you enter an empty value in the hierarchy search
Invisible assets in Edit mode, but not in Play mode:
Arrow, Lamp - Wall, Lamp - wide wall, Lamp LED, Thin lamp
- Bugthe lamp does not take on the surface color when entering the play mode or creating a new one
The glow color does not change for Lamp - Small Circle
When creating a Resettable group for objects through the hierarchy, assign it the sibling index of one of the objects (the smallest) and select the created group
Bug on the level with the return point, if you activate the button on the trigger door
bug: you can control the hierarchy up/down on W/S
bug: if you adopt one object into another, and then vice versa adopt the other into the first one using the pipette in the inspector, then the playmod will have nonsense when you enter the playmod
bug: when aiming while throwing a knife, the priority is on the hook target
bug: crooked buttons asset
Source
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