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Steam News3 May 20261mo ago

Patch 0.8.13

New: + different materials for Deadly Surface + asset invisible wall (level geometry) + asset Slow-mo area + new property "Reset only if dead" in the drone for optimization (enable if you need to fix the replay freeze)

Full notes

Full CYBERMATRIX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Performance
  • Gameplay
  • UI and audio
addedNew:+ new property "Reset only if dead" in the drone for optimization (enable if you need to fix the replay freeze)
addedImprovements:Bug: the lamp does not take on the surface color when entering the play mode or creating a new one
changedImprovements:Bug on the level with the return point, if you activate the button on the trigger door

New:

  • + different materials for Deadly Surface

  • + asset invisible wall (level geometry)

  • + asset Slow-mo area

  • + new property "Reset only if dead" in the drone for optimization (enable if you need to fix the replay freeze)

Improvements:

  • the drone does not reset on Launch if it has nowhere to fly (no Way point assigned)

  • A list of Resettable objects is now written to the console during replay.

  • check that SetDirty is worth it on KnifeTrigger and TriggerableDoor

  • Bug: when searching in the hierarchy, the parent's ownership is somehow violated

  • Bug: the scroll disappears if you enter an empty value in the hierarchy search

  • Invisible assets in Edit mode, but not in Play mode:

  • Arrow, Lamp - Wall, Lamp - wide wall, Lamp LED, Thin lamp

  • Bugthe lamp does not take on the surface color when entering the play mode or creating a new one
  • The glow color does not change for Lamp - Small Circle

  • When creating a Resettable group for objects through the hierarchy, assign it the sibling index of one of the objects (the smallest) and select the created group

  • Bug on the level with the return point, if you activate the button on the trigger door

  • bug: you can control the hierarchy up/down on W/S

  • bug: if you adopt one object into another, and then vice versa adopt the other into the first one using the pipette in the inspector, then the playmod will have nonsense when you enter the playmod

  • bug: when aiming while throwing a knife, the priority is on the hook target

  • bug: crooked buttons asset

Source

Steam News / 3 May 2026

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