Full notes
Full CYBERDRIFTER update
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What changed
- Gameplay
- Fixes
- Store
UPDATE
Hi again, so after a lot of time spent trying to find a workaround it's become obvious that VIrtual Desktop will not detect an Oculus Quest is in use and will always default to Vive/Index controllers/controls.
I am unable to fix this until I upgrade the Unreal game engine I am currently using which will take some time.
I know this will affect the launch but I'm not going to delay it now at the last moment.
Apologies to those affected.
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Hi, I have been receiving reports from players that there is currently an issue with Virtual Desktop detecting which headset is in use and so is defaulting to Vive/Index controls which will result in the wrong in-game hand placement and the player will be unable to grab the in-game headset, so far the reports have been from Quest 3 & Pico owners.
There is also a thread on the Discussions board about the current situation
I'm working on a fix for launch as I know Virtual Desktop is a well used wireless VR play app.
I'll make an announcement when the fix is in place either prior to launch on the 12.12.2025 or at launch.
In the meantime and to avoid disappointment please be aware you will have to use another means to connect (possibly wired) if you are a Virtual Desktop user.
Please try the demo before purchasing to avoid disappointment.
Thanks for your understanding.
Source
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