Cyber Knights: Flashpoint
Steam News 11 February 20263mo ago

Update #68: Compromised and Imprisoned

Knight and mercs, we're excited to be rolling out a new Contact-driven story that can come from a Compromised Contact, better Contact job targeting based on their faction and contact relationships, improvements to the E…

Update log

Full Cyber Knights: Flashpoint update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix7 additions0 changes0 removals
  • Gameplay
  • Store
addedKnight and mercs, we're excited to be rolling out a new Contact-driven story that can come from a Compromised Contact, better Contact job targeting based on their faction and contact relationships, improvements to the Exposure flow for Contacts, fixes for AI allies, improvements to how passive Talents that work on Sec Level rise activate, and a big pile of other F10s submitted by you!
addedIf you are enjoying the constant flow of new updates, content and improvements, please take a moment to thank our small team by leaving a review, nothing else could be more helpful
addedOur Save Game Policy and UpdatesSince you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.
addedCompromised and ImprisonedWe have now added a new and awful result for Contacts who become Compromised. This state may happen as the result of a Exposure Limit Break and once Compromised a Contact opens up a set of additionally bad possible results already - going into hiding for twice as long, gaining worse negative temp Traits, suffering Influence wipes.
addedCompromised and ImprisonedBut with Update #68, we've enabled the first storyline that can spin out of a Compromised Contact, much like a Contact on a Power Play can start a storyline to gain a new service. Well ... the Compromised storyline can get your Contact killed, dead, permanently. They need your help - its now or never, do you like them enough to risk saving their lives from prison and death?
addedCompromised and ImprisonedThese new multi-stage missions help build up relationships and hatred between Contacts and within Factions as well, strengthening the web of the underworld.

Knight and mercs, we're excited to be rolling out a new Contact-driven story that can come from a Compromised Contact, better Contact job targeting based on their faction and contact relationships, improvements to the Exposure flow for Contacts, fixes for AI allies, improvements to how passive Talents that work on Sec Level rise activate, and a big pile of other F10s submitted by you!

If you are enjoying the constant flow of new updates, content and improvements, please take a moment to thank our small team by leaving a review, nothing else could be more helpful

Our Save Game Policy and Updates

Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

Compromised and Imprisoned

We have now added a new and awful result for Contacts who become Compromised. This state may happen as the result of a Exposure Limit Break and once Compromised a Contact opens up a set of additionally bad possible results already - going into hiding for twice as long, gaining worse negative temp Traits, suffering Influence wipes.

But with Update #68, we've enabled the first storyline that can spin out of a Compromised Contact, much like a Contact on a Power Play can start a storyline to gain a new service. Well ... the Compromised storyline can get your Contact killed, dead, permanently. They need your help - its now or never, do you like them enough to risk saving their lives from prison and death?

If its your Gun Runner with the 3 extra upgraded services you helped her achieve with Power Plays, you'd better jump!

These new multi-stage missions help build up relationships and hatred between Contacts and within Factions as well, strengthening the web of the underworld.

Mission Expiration Exposure 20%

If you allow a Contact's mission to expire without helping them, the penalty has been hiked from 10% to 20%. This matches the baseline Influence gain they can get if you do complete the mission and increases risk that ignored Contacts will end up Compromised and possibly dead.

Contact Job Targeting

We have also improved the decision matrix that helps Contacts generate jobs so that the target faction of the job is the most appropriate option. If a Contact has a relationship with a Faction (Hates, Loves) or a Contact (Ex-Lover, Rival) then these tags now have a much larger influence on the factions your Contact will be aggressive against with jobs.

This upgrade help better reinforce the flow of power, revenge and pay back in the underworld and we're excited to be making other improvements (such as the Compromised stories) that will further reinforce it.

Steam Deck Improvements

With Update #68, we've fixed a number of places where on Steam Deck you could accidentally enter a new screen and immediately activate (as if you had hit (A)) the default selected element. In market, this could result in trying to sell the first item. In Safehouse Manage Rooms, this was resulting in building the

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Steam News / 11 February 2026

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