Full notes
Full Cyber Cult City update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Cyber Cult City changes
V 0.0.4.3
New dynamic music track. The game will choose between the original or new dynamic track at the beginning of each level.
You may run across a wishing well. Throw some credits in. You might get lucky.
New Body perk “Static Barrier”. This adds a barrier around the player that absorbs an attack for each stack of the perk you have, up to three. After it’s diminished it no longer absorbs damage until it recharges.
New Melee perk “Pickpocket”. Sneak attacks cause enemies to drop credits. Two stacks increase the amount dropped.
New variations for interior furniture props.
New sound effects when grinding awnings.
Enemy flame attacks no longer make obnoxious noises while passing through cars.
Fixed a crash caused by hacked enemies shooting other enemies when the player has the "Penetrate" perk equipped.
Fixed an issue with a particular cyborg acting erratically.
Some optimization work.
(UPDATE V 0.0.4.4)Fixed a crash caused by a certain sniper NPC.
(UPDATE V 0.0.4.4)Fixed enemies becoming invincible to normal attacks after being hit by the NPC sniper's bullets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
