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Steam News11 April 20233y ago

Small Update 1.1

V 1.1 The damage output of “Boarder” enemies(the hoverboarding guys with swords) has been reduced by more than half. Secret passages found under trees no longer appear in the Market.

Full notes

Full Cyber Cult City update

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What changed

2 fixes2 additions2 changes3 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
changedThe damage output of “Boarder” enemies(the hoverboarding guys with swords) has been reduced by more than half.
removedSecret passages found under trees no longer appear in the Market.
addedYou can use the ‘TAB’ key to open your cards menu now. This has been added to the tutorial.
fixedFixed a crash that could be caused by turret vision cones not finding their turret.
removedHostage situations no longer appear near the player’s landing position.
fixedFixed an issue that would cause the difficulty to change to easy when selecting retry after dying or selecting continue from the main menu after backing out of the level select screen.

Cyber Cult City changes

changedThe damage output of “Boarder” enemies(the hoverboarding guys with swords) has been reduced by more than half.
removedSecret passages found under trees no longer appear in the Market.
addedYou can use the ‘TAB’ key to open your cards menu now. This has been added to the tutorial.
fixedFixed a crash that could be caused by turret vision cones not finding their turret.
removedHostage situations no longer appear near the player’s landing position.

V 1.1

  • The damage output of “Boarder” enemies(the hoverboarding guys with swords) has been reduced by more than half.

  • Secret passages found under trees no longer appear in the Market.

  • You can use the ‘TAB’ key to open your cards menu now. This has been added to the tutorial.

  • Fixed a crash that could be caused by turret vision cones not finding their turret.

  • Hostage situations no longer appear near the player’s landing position.

  • Fixed an issue that would cause the difficulty to change to easy when selecting retry after dying or selecting continue from the main menu after backing out of the level select screen.

  • After dying the retry screen pops up less abruptly and added subtle music.

  • Removed a loading screen tip that is no longer relevant.

  • Ui resolution fix that may help if you had a slight ui offset issue when running at anything other than 1080p. I do not think this fix will help if you’re having issues on a 4k monitor. Please let me know, as this is something I’m working on.

Source

Steam News / 11 April 2023

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