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Steam News1 April 20242y ago

Cut the Cards ✂ v0.0.8: New animations!

Hello everyone! The new trailer has been taking longer than I expected, but I'm planning to post it within the next couple of weeks.

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Full Cut the Cards update

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Repeated intro

Hello everyone!

What changed

0 fixes4 additions0 changes0 removals
  • Gameplay
  • Events
addedThe new trailer has been taking longer than I expected, but I'm planning to post it within the next couple of weeks. I want this new trailer to be something that will really represent what the gameplay of the demo will be like, whereas the first trailer really just showed a prototype of the concept. (Some of you may have noticed that there is technically a new trailer and screenshots on this Steam page, but really they only have very minor updates.)
addedIn addition to redoing the artwork of the main player character and the forest background, I've made this cool new death animation! This was what I was imagining when I made the prototype that is in the currently posted trailer, but it wasn't until now that I had the time to code it.
addedAlso, we've got a fancy new animation mixer and hit effect. In practice, this means that many animations now look smoother, and hits now feel more impactful (both those hitting you, and those hitting enemies :) ).
addedI've been spending so much of my time working on the game itself that I don't have time to post frequent updates, but within the next week or two, I hope to share some cool new events that I'm working on!

Cut the Cards changes

addedThe new trailer has been taking longer than I expected, but I'm planning to post it within the next couple of weeks. I want this new trailer to be something that will really represent what the gameplay of the demo will be like, whereas the first trailer really just showed a prototype of the concept. (Some of you may have noticed that there is technically a new trailer and screenshots on this Steam page, but really they only have very minor updates.)
addedIn addition to redoing the artwork of the main player character and the forest background, I've made this cool new death animation! This was what I was imagining when I made the prototype that is in the currently posted trailer, but it wasn't until now that I had the time to code it.
addedAlso, we've got a fancy new animation mixer and hit effect. In practice, this means that many animations now look smoother, and hits now feel more impactful (both those hitting you, and those hitting enemies :) ).
addedI've been spending so much of my time working on the game itself that I don't have time to post frequent updates, but within the next week or two, I hope to share some cool new events that I'm working on!

The new trailer has been taking longer than I expected, but I'm planning to post it within the next couple of weeks. I want this new trailer to be something that will really represent what the gameplay of the demo will be like, whereas the first trailer really just showed a prototype of the concept. (Some of you may have noticed that there is technically a new trailer and screenshots on this Steam page, but really they only have very minor updates.)

In addition to redoing the artwork of the main player character and the forest background, I've made this cool new death animation! This was what I was imagining when I made the prototype that is in the currently posted trailer, but it wasn't until now that I had the time to code it.

Also, we've got a fancy new animation mixer and hit effect. In practice, this means that many animations now look smoother, and hits now feel more impactful (both those hitting you, and those hitting enemies :) ).

I've been spending so much of my time working on the game itself that I don't have time to post frequent updates, but within the next week or two, I hope to share some cool new events that I'm working on!

Source

Steam News / 1 April 2024

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