Repeated intro
Hello everyone once again!
What changed
0 fixes1 addition0 changes1 removal
addedI've got a first draft of the elemental system! Originally, I planned on having effects just do X damage per round, with that damage scaled by the enemy's properties. But that seemed kind of boring, so I've upped the complexity! Each element has the ability to modify attack, defense, and health at any point during combat. Here's some examples of the new elements: Fire: 5 damage per round until extinguished Poison: 10 damage per round until cured, at which point 60% of all poison damage dealt is healed Ice: 50% reduction in enemy's attack and defense points, but 20% reduction in damage taken Vampiric: 10% of damage dealt is healed by attacker *all effects are subject to change during balancing
removedNext time, I'll chat a bit more about the deckbuilding system -- particularly the ability to remove certain cards from your combat deck while retaining them in your inventory.
Cut the Cards changes
addedI've got a first draft of the elemental system! Originally, I planned on having effects just do X damage per round, with that damage scaled by the enemy's properties. But that seemed kind of boring, so I've upped the complexity! Each element has the ability to modify attack, defense, and health at any point during combat. Here's some examples of the new elements: Fire: 5 damage per round until extinguished Poison: 10 damage per round until cured, at which point 60% of all poison damage dealt is healed Ice: 50% reduction in enemy's attack and defense points, but 20% reduction in damage taken Vampiric: 10% of damage dealt is healed by attacker *all effects are subject to change during balancing
removedNext time, I'll chat a bit more about the deckbuilding system -- particularly the ability to remove certain cards from your combat deck while retaining them in your inventory.
I've got a first draft of the elemental system! Originally, I planned on having effects just do X damage per round, with that damage scaled by the enemy's properties. But that seemed kind of boring, so I've upped the complexity! Each element has the ability to modify attack, defense, and health at any point during combat. Here's some examples of the new elements: Fire: 5 damage per round until extinguished Poison: 10 damage per round until cured, at which point 60% of all poison damage dealt is healed Ice: 50% reduction in enemy's attack and defense points, but 20% reduction in damage taken Vampiric: 10% of damage dealt is healed by attacker *all effects are subject to change during balancing
Next time, I'll chat a bit more about the deckbuilding system -- particularly the ability to remove certain cards from your combat deck while retaining them in your inventory.