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Steam News19 July 202511mo ago

Cut The Birch Beta 2.1.0

Beta 2.1.0 New: Dummy in town now show damage per second Now you can have up to 7 sets of items Added all bonus drop stats to stat list (Bonus xp, bossdrop, birch, iron, crystals) Now you will see information when you w

In this update4

Full notes

Full Cut The Birch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions84 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Store
  • Performance
changedNew:Dummy in town now show damage per second
addedNew:Added all bonus drop stats to stat list (Bonus xp, bossdrop, birch, iron, crystals)
changedNew:Now you will see information when you will have skill points to spend
changedNew:Forest tier 30+ now will spawn "Fire Fox"
changedNew:Forest tier 40+ now will spawn "Toxic Spider"
changedNew:Forest tier 50+ now will spawn "Skeleton Melee"
Health Gem increased base value1525Health Gem increased base value increased, buffHealth Regen Gem increased base value510Health Regen Gem increased base value increased, buffMana Gem increased base value1015Mana Gem increased base value increased, buffMana Regen Gem increased base value48Mana Regen Gem increased base value increased, buff

Cut The Birch changes

changedDummy in town now show damage per second
addedAdded all bonus drop stats to stat list (Bonus xp, bossdrop, birch, iron, crystals)
changedNow you will see information when you will have skill points to spend
changedForest tier 30+ now will spawn "Fire Fox"
changedForest tier 40+ now will spawn "Toxic Spider"

Beta 2.1.0

New:

  • Dummy in town now show damage per second

  • Now you can have up to 7 sets of items

  • Added all bonus drop stats to stat list (Bonus xp, bossdrop, birch, iron, crystals)

  • Now you will see information when you will have skill points to spend

  • Now you will see information when you will have aura points to spend

  • Forest tier 30+ now will spawn "Fire Fox"

  • Forest tier 40+ now will spawn "Toxic Spider"

  • Forest tier 50+ now will spawn "Skeleton Melee"

  • Forest tier 55+ now will spawn "Skeleton Mage"

  • Forest tier 60+ now will spawn "Slime Rush"

  • Forest tier 65+ now will spawn "Slime Scream"

  • All spells costs now scales with cooldown reduction

  • In pause menu you can turn off/on damage numbers to improve fps in late game

  • In potions window now you have button "Use all potions"

Changes:

  • In night mode you have 50% chance to spawn flowers or iron ore instead of tree (at day mode it is only 10% chace)

  • Health Gem increased base value from 15 to 25 and scaling from 1.05^ to 1.06^

  • Health Regen Gem increased base value from 5 to 10 and scaling from 1.02^ to 1.025^

  • Mana Gem increased base value from 10 to 15 and scaling from 1.04^ to 1.05^

  • Mana Regen Gem increased base value from 4 to 8 and scaling from 1.015^ to 1.02^

  • Absorption Gem increased base value from 10 to 30 and scaling from 1.04^ to 1.07^

  • Absorption Regen Gem increased base value from 4 to 15 and scaling from 1.015^ to 1.03^

  • Physical Armor Gem increased base value from 5 to 10 and Scaling from 1.03^ to 1.04^

  • Fire Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Ice Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Poison Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Lightning Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Blood Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Corruption Armor Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Holy Armor Gem increased base value from 3 to 6 and Scaling from 1.02^ to 1.025^

  • Shadow Armor Gem increased base value from 3 to 6 and Scaling from 1.02^ to 1.025^

  • Physical Damage Gem increased base value from 5 to 10 and Scaling from 1.03^ to 1.04^

  • Fire Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Ice Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Poison Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Lightning Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Blood Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Corruption Damage Gem increased base value from 4 to 8 and Scaling from 1.02^ to 1.03^

  • Holy Damage Gem increased base value from 3 to 6 and Scaling from 1.02^ to 1.025^

  • Shadow Damage Gem increased base value from 3 to 6 and Scaling from 1.02^ to 1.025^

  • Reduced required armor amount per tier from 100 to 50

  • Max aura points changed from 8 (Max at level 80) to point per 10 levels (No max level)

  • All auras damage now scales with spell/attack damage

  • Physical damage scaling on items changed from (5 - 15) to (15 - 20)

  • Fire damage scaling on items changed from (5 - 10) to (10 - 15)

  • Ice damage scaling on items changed from (5 - 10) to (10 - 15)

  • Poison damage scaling on items changed from (5 - 10) to (10 - 15)

  • Lightning damage scaling on items changed from (5 - 10) to (10 - 15)

  • Blood damage scaling on items changed from (5 - 10) to (10 - 15)

  • Corruption damage scaling on items changed from (5 - 10) to (10 - 15)

  • Holy damage scaling on items changed from (2 - 5) to (5 - 10)

  • Shadow damage scaling on items changed from (2 - 5) to (5 - 10)

  • Physical damage scaling from player points changed from 5 to 15 per point

  • Fire damage scaling from player points changed from 1 to 10 per point

  • Ice damage scaling from player points changed from 1 to 10 per point

  • Poison damage scaling from player points changed from 1 to 10 per point

  • Lightning damage scaling from player points changed from 1 to 10 per point

  • Blood damage scaling from player points changed from 1 to 10 per point

  • Corruption damage scaling from player points changed from 1 to 10 per point

  • Holy damage scaling from player points changed from 1 to 5 per point

  • Shadow damage scaling from player points changed from 1 to 5 per point

  • Health flat scaling from player points changed from 10 to 25 per point

  • Health regeneration scaling from player points changed from 1 to 5 per point

  • Absorption flat scaling from player points changed from 15 to 35 per point

  • Absorption regeneration scaling from player points changed from 1.5 to 7.5 per point

  • Spell: Fire Ball, Cooldown 6 -> 5, Mana cost 25 -> 50

  • Spell: Fire Breath, Cooldown 8 -> 10, Damage scaling 200% -> 300%, Mana cost 50 -> 125

  • Spell: Ice Shard, Cooldown 6 -> 5, Mana cost 25 -> 50

  • Spell: Frost field, Damage scaling 5% -> 10%, Mana cost 2 -> 25

  • Spell: Poisonous Kunai, Cooldown 10 -> 5, Damage scaling 50% -> 150%, Mana cost 35 -> 50

  • Spell: Toxic Cloud, Cooldown 1 -> 5, Mana cost 15 -> 50

  • Spell: Lightning Spin, Cooldown 20 -> 10, Mana cost 100 -> 150

  • Spell: Spark, Damage scaling 50% -> 100%

  • Spell: Blood ring, Cooldown 10 -> 15, Damage scaling 50% -> 125%, Health cost 50 -> 125

  • Spell: Blood spikes, Cooldown 30 -> 20, Damage scaling 150% -> 200%

  • Spell: Corrupted smash, Cooldown 25 -> 30, Damage scaling 500% -> 1500%, Mana cost 125 -> 500

  • Spell: Holy smash, Damage scaling 300% -> 500%, Mana cost 40 -> 125

  • Spell: Healing field, Damage scaling 50% -> 100%, Mana cost 750 -> 1250

  • Spell: Shadow Dash, Mana cost 500 -> 250

  • Spell: Shadow stab, Cooldown 60 -> 2, Damage scaling 2500% -> 1000%, Mana cost 2000 -> 750

Fix:

  • Death on Hardcore was bugged

  • UI info for "Tier info" was not updating after buying portal upgrades

  • Cosmetic window was showing behind stats window

  • Fixed typos

  • Crystal bonus on items was flat additive instead of multiplier

  • Holy Armor Gem had wrong scaling

  • Holy Damage Gem had wrong scaling

  • Iron upgrade "Enchanting power" was showing flat number instead of %

  • It was possible to buy upgrades one level higher than their level cap

Other:

  • Multithreding for physic got enabled

  • Changed detection method to less accurate but more efficient

  • Spell armor corruption got turn off right now (need a rework)

  • Some optimizations for better fps

Source

Steam News / 19 July 2025

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