Full notes
Full Customer Disservice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Customer Disservice changes
This update features small gameplay adjustments, quality of life improvements, as well as some visual upgrades and bug fixes!
Added an indication of puzzle completion outside of the app itself.
Lowered the shaking required for popup ads.
Increased scroll wheel sensitivity on the products tab.
Made high-level mid-day music slightly harder to trigger.
The phone now stops ringing after reaching a fail state.
Added a sound effect for reaching a new high score in the custom game.
The same voice line will now be less likely to play back to back.
Improved "h" achievement detection.
Reworded a few achievement descriptions.
Reworded tip #2.
Improved FWLR files audio.
Improved visuals for FWLR files screen.
Improved visuals for factory scene.
Improved the main monitor sprite.
Fixed an issue where custom game high scores were not saving properly.
Fixed a crash caused by PCs set to use the Buddhist calendar.
Fixed a case where the camera could pan too far below the screen on the main menu.
Fixed a circumstance where a penalty would be issued for using the hand scanner slightly too late.
Source
Changelog.gg summarizes and formats this update. How we read updates.
