Full notes
Full Curtain Call update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, fellow Actors! Before we delve into the details of the following update, we just wanted to give you a massive round of applause from the stage crew (us, the devs…). The support and critique alike has been outstanding and we are happy that you are enjoying the experience. That being said, many of your performances were quite slippy, and the fault lies with us. Which is why we are bringing the following changes!
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Performance
Curtain Call changes
Theater Additions:
Added a tutorial for Interacting with objects.
Added a sound cue to highlight when a telephone Save is completed.
Added a popup to highlight when a telephone Save is completed.
Improved the Interact system and highlighting the intended objects the Player is looking at.
Certain Menus/Cutscenes now have UI explaining all required controls to the Player.
Theater Renovations:
Removed certain conditions that locked the Player in place regarding the Settings menu.
Removed certain conditions that locked the Player in place regarding the Interact menu.
The Settings menu has been reworked to no longer include Control and Gameplay tabs.
Improved several Interact points being misaligned with their designated object. - Added textures to a few items within the Theatre.
Removed the Interact points from certain paintings.
Reduced the range required to interact with the Padlock.
Certain environments lacking collision to block the player or creatures have been fixed.
Player can no longer shoot/melee during credits.
Fixed the final sequence of the game not including important characters after loading a save.
Lots of improvements regarding the Inventory system not saving Player resources.
Selecting a New Game now deletes the old save file.
Improved overall performance and consistency of the cutscenes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
