In this update1
Full notes
Full Cursorblade update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Gamers,
What changed
- Balance
- Gameplay
- UI and audio
Cursorblade changes
I have just updated the demo for Steam Next Fest with new content and balance changes. Thanks again for your feedback. And I also got a release date for you!
Cursorblade is coming on Nov 6!
What you can expect in this demo:
1 new weapon
Each character now has their own special ability
Combo system
Chinese localization
Changes:
Harder enemy waves.
Bomb detonates faster.
Lightning now only deals damage to enemies within a radius.
Cactus deals less damage, reduced from 5 to 4 per tick.
Shroom deals less damage, reduced from 5 to 4 per tick.
Shroom sprite redesign.
Magma lasts for a shorter duration.
Pufferfish deals more damage from 5 to 16.
Alarm Clock effect lasts for a shorter time, reduced from 3 to 2 seconds.
Popoyon (big slime) will be more aggressive and spawns 4 Poyon (little slime) instead of 2 upon death.
Papayon (very big slime) will be more aggressive and spawns 4 Popoyon (big slime) instead of 2 upon death.
Projectiles from Boblin (goblin enemy), Magihat (mage enemy), and Buzzle (beehive enemy) are faster.
Madshroom (red mushroom enemy) shoots more projectiles.
Sadshroom (blue mushroom enemy) sprite redesign.
Nimbus (cloud enemy) sprite redesign.
Don't forget to wishlist Cursorblade. The release is coming soon :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
