Full notes
Full Cursor Blast update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, now that the game is about to launch, it’s with great pleasure that we announce the game has reached version 1.0. From now on, the game will receive 5 major updates after release. My intention is to update it every 1 or 2 months. That said, the game has now been updated from the last version to the current one, and here are the following changes:
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Basic Updates:
Graphic upgrade once again...
The health of second-group enemies (after the first boss) has been adjusted. They used to have extremely high HP, which made the difficulty increase too quickly.
The game now features 3 bosses.
Beach Mode now offers 8 more cards to choose from — one at stage 6 and another at stage 11. This change was made due to the game’s high difficulty.
3 new enemy types after the second boss.
Regular shots now have a more impactful appearance.
Quadra-shot bullets have a refreshed animation for a more pleasant contagion effect.
Bug Fixes:
Players with the early access version experienced achievement bugs that triggered just by opening the game — this has been fixed.
After dying to the first boss, hint messages would appear but were covered by the game over screen, preventing them from being read — fixed as well.
Some cards didn’t affect certain enemies; however, there might still be some I haven’t noticed. If you find one, don’t hesitate to report it — I’ll make sure to fix it as soon as possible.
New Practical Options:
Before, it was only possible to exit the game by pressing Alt+F4. Now, the main menu includes a “Quit Game” button for convenience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
