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Steam News12 August 202510mo ago

August update

Summer vacation is over, and while I was unable to get a test build done there was major progress regardless.

Full notes

Full Cursewarden update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedSummer vacation is over, and while I was unable to get a test build done there was major progress regardless. Pathfinding, enemy AI, and level generation all had major issues, so I ended up re-writing each of those systems. While they still aren't perfect, they should be good enough for the test build which I I'm working on next. Other updates were damage effects, new enemy skills, like buffs and summoning creatures, and the coolest new feature is projectile redirection: projectiles can collider mid-air and the player can also deflect projectiles with melee attacks.

Summer vacation is over, and while I was unable to get a test build done there was major progress regardless. Pathfinding, enemy AI, and level generation all had major issues, so I ended up re-writing each of those systems. While they still aren't perfect, they should be good enough for the test build which I I'm working on next. Other updates were damage effects, new enemy skills, like buffs and summoning creatures, and the coolest new feature is projectile redirection: projectiles can collider mid-air and the player can also deflect projectiles with melee attacks.

Projectiles that collide now redirect depending on their piercing stats - the stronger projectile keeps going while the other is redirected

Gun & Curse stone effects: stunned, lit, and frozen

Source

Steam News / 12 August 2025

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