Full notes
Full Cursewarden update
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What changed
- Balance
Summer vacation is over, and while I was unable to get a test build done there was major progress regardless. Pathfinding, enemy AI, and level generation all had major issues, so I ended up re-writing each of those systems. While they still aren't perfect, they should be good enough for the test build which I I'm working on next. Other updates were damage effects, new enemy skills, like buffs and summoning creatures, and the coolest new feature is projectile redirection: projectiles can collider mid-air and the player can also deflect projectiles with melee attacks.
Projectiles that collide now redirect depending on their piercing stats - the stronger projectile keeps going while the other is redirected
Gun & Curse stone effects: stunned, lit, and frozen
Source
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