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- Cursewarden
November update
I took some time this November off so I didn't get that much progress, however there were some minor features that I did manage to do. A lot of the systems are beginning to be in place, so art & content is going to take…
Announcement1 changeGameplay - Cursewarden
October update
I had some major issues with polishing melee combat - meanwhile I played some Diablo 2 Resurrected on console, and noticed that there's a slight pull towards enemies when using melee skills just out of range. I implemen…
Announcement2 changesGameplay - Cursewarden
September update
During testing the game I realized that a key ARPG component was almost completely missing from the game - itemization. Items and curse stones were generated as loot but their stats were not randomized beyond few number…
Store6 changesBalanceGameplay - Cursewarden
August update
Summer vacation is over, and while I was unable to get a test build done there was major progress regardless. Pathfinding, enemy AI, and level generation all had major issues, so I ended up re-writing each of those syst…
Announcement1 changeBalance - Cursewarden
July update - Akimbo
After a busy June there's loads of features done, first of which was the "pistols akimbo" feature that allows you to dual wield firearms. The UI wireframe is also done but the details and graphics are still work in prog…
Announcement1 changeUI/audio




