Full notes
Full Cursed Halls update
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What changed
- Fixes
- Gameplay
- Maps
Cursed Halls changes
Since the launch of Cursed Halls, we’ve been working tirelessly to improve your experience. Thanks to your invaluable feedback, here are some of the key issues we’ve resolved:
🛠️ The demon no longer gets stuck, and its AI has been refined to better detect and chase players.
👀 Fixed a bug where the demon occasionally failed to see and attack the player.
🩹 Several smaller bugs affecting gameplay have also been fixed.
Alongside these fixes, we’ve introduced significant improvements:
🗝️ The loot system has been revamped, making it easier to find that elusive final object in the dark classrooms. 🔦 The flashlight is now marked on the map from the start, so you’ll never have to stumble around in the dark.
But that’s not all! With the core mechanics now stable, it’s time to look ahead to the future of Cursed Halls.
We’re thrilled to announce that a new map is on the way:
🏥 The Abandoned Hospital This challenging new level will unlock after completing any of the school exits and will feature:
⚠️ Additional traps to keep you on your toes. 🕵️ New mechanics to enhance exploration and survival.
And there’s more—after the hospital, another new map is in development, though we can’t reveal any details just yet.
🎨 Here’s a sneak peek at early screenshots of the hospital map!
This update will be ready in the coming weeks, and we can’t wait for you to try it out.
Thank you for your continued support, and we’ll see you in the haunted halls of Cursed Halls!
Source
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