What changed
0 fixes2 additions1 change2 removals
- Balance
- Gameplay
- UI and audio
changedThe idea was to provide a challenge, but not at the cost of the game not being fun. Therefore, I’ve made some changes to make life a bit easier for those trapped in the school, giving them a better chance to survive encounters with the demon.
removedTo address this, I’ve changed the system for hiding in lockers, closets, and under tables, so the demon can no longer pull you out if you hide while being too close. To avoid making the game too easy, I’ve increased the demon's speed to balance things out and keep the tension alive.
addedAdded:
addedSteam Leaderboards. Some windows have been boarded up to prevent the demon from seeing through them. The demon no longer pulls you out of hiding even if it’s very close. Some hiding tables have been removed. Increased the demon’s speed. The player loses more stamina when running. The exits now indicate how many items are still needed. Added more tables in the cafeteria to block the demon’s view, allowing for escape. New demon sounds.
removedThe demon now opens doors correctly. The demon moves around doors more efficiently. Some interactable objects had no sound. The demon can no longer kick the gym balls and score goals. The demon no longer gets stuck in the locker room. Looting sounds continued playing even after stopping the looting process.
Cursed Halls changes
changedThe idea was to provide a challenge, but not at the cost of the game not being fun. Therefore, I’ve made some changes to make life a bit easier for those trapped in the school, giving them a better chance to survive encounters with the demon.
removedTo address this, I’ve changed the system for hiding in lockers, closets, and under tables, so the demon can no longer pull you out if you hide while being too close. To avoid making the game too easy, I’ve increased the demon's speed to balance things out and keep the tension alive.
addedAdded:
addedSteam Leaderboards. Some windows have been boarded up to prevent the demon from seeing through them. The demon no longer pulls you out of hiding even if it’s very close. Some hiding tables have been removed. Increased the demon’s speed. The player loses more stamina when running. The exits now indicate how many items are still needed. Added more tables in the cafeteria to block the demon’s view, allowing for escape. New demon sounds.
removedThe demon now opens doors correctly. The demon moves around doors more efficiently. Some interactable objects had no sound. The demon can no longer kick the gym balls and score goals. The demon no longer gets stuck in the locker room. Looting sounds continued playing even after stopping the looting process.
I’ve noticed that many of you have had difficulties while playing. The game seemed too difficult for you, and I’m afraid it might be frustrating.
The idea was to provide a challenge, but not at the cost of the game not being fun. Therefore, I’ve made some changes to make life a bit easier for those trapped in the school, giving them a better chance to survive encounters with the demon.
To address this, I’ve changed the system for hiding in lockers, closets, and under tables, so the demon can no longer pull you out if you hide while being too close. To avoid making the game too easy, I’ve increased the demon's speed to balance things out and keep the tension alive.
Added:
Steam Leaderboards. Some windows have been boarded up to prevent the demon from seeing through them. The demon no longer pulls you out of hiding even if it’s very close. Some hiding tables have been removed. Increased the demon’s speed. The player loses more stamina when running. The exits now indicate how many items are still needed. Added more tables in the cafeteria to block the demon’s view, allowing for escape. New demon sounds.
Bug Fixes:
The demon now opens doors correctly. The demon moves around doors more efficiently. Some interactable objects had no sound. The demon can no longer kick the gym balls and score goals. The demon no longer gets stuck in the locker room. Looting sounds continued playing even after stopping the looting process.