In this update2
Full notes
Full Cursed Crew update
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What changed
- Performance
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Cursed Crew changes
This update addresses a lot of player feedback and many bug reports we received. It should drastically improve the game's stability and also a provide more balanced experience. We'll work on at least one more smaller update like this one to ensure the game is a stable and smooth as we can get it before before we start working on larger content additions.
Changes/Additions
Increased max hull of all ships (including player and enemy ships).
Status icons for health, morale and hunger now pulse when they're low.
Red vignette effect is applied to the screen when the player's health is low.
Improved enemy ship AI. If the side facing you doesn't have any working cannons, they'll turn towards you so their other side faces your ship.
Improved how enemy crew handles threats on their ship. They're less likely to abandon their posts to handle threats, especially when their ship is in good shape.
Port traders now always have currency so you can trade more easily with them.
Rebalanced many events that spawn creatures so that they scale with how far you are in the game.
Changed man/unman commands so that they toggle in a more intuitive way.
Made the event that happens when a player stalls too much much more punishing (it gives fewer rewards and is more dangerous).
Added support for Kickstarter backer only edition.
Hull patches are no longer auto forbidden. Instead they're not automatically repaired during combat (you can still manually assign crew to repair them).
Added separate 'repair' item in role menu. Repairing is no longer part of the construction role item.
Strip deck now gives 5 wood instead of 1
Reduced cannonball cost and rarity.
Removed max range for cannons. This might be re-added later when both the enemy AI and the UI have better support for this.
Crew will automatically unman cannons when there are enemies nearby.
Fixed
Game getting soft locked due to continue journey timer not appearing after events. This typically happened the event after you've fled combat.
Enemy ship not always being cleaned up after certain events, causing the game to be in a buggy state where the player sails with an empty enemy ship next to them.
Fishing spots, hammocks and sleeping spots being stackable.
Enemy crew not always manning cannons when they should.
Cannot open map right after loading a save
Cooking job being part of crafting role item instead of cooking
Operate role item not impacting steering wheel jobs.
Issue with boarding hooks staying on characters.
Fixed man/unman cannon commands sometimes not showing.
Cancel command not letting crew unman cannons.
Other small issues/errors that might not have a noticeable impact.
Source
Changelog.gg summarizes and formats this update. How we read updates.
