What changed
1 fix1 addition0 changes0 removals
addedMajor UpdateReworked all monster mechanics. Values, art - Reworked the level selection scene. Now you can see the specific monsters and health at the level selection. You can also choose different resource allocation routes as needed. - Added direct jumps between floors in level selection - Added new levels, from level 7 to level 11 - Reworked scenes, GUI art
fixedBug FixesFixed the problem that [Knife Cutting] cannot be stacked - Fixed the problem that shield counter can be triggered even when there is no armor and strength
Curse Seal Rotation changes
addedReworked all monster mechanics. Values, art - Reworked the level selection scene. Now you can see the specific monsters and health at the level selection. You can also choose different resource allocation routes as needed. - Added direct jumps between floors in level selection - Added new levels, from level 7 to level 11 - Reworked scenes, GUI art
fixedFixed the problem that [Knife Cutting] cannot be stacked - Fixed the problem that shield counter can be triggered even when there is no armor and strength
Major Update
- Reworked all monster mechanics. Values, art - Reworked the level selection scene. Now you can see the specific monsters and health at the level selection. You can also choose different resource allocation routes as needed. - Added direct jumps between floors in level selection - Added new levels, from level 7 to level 11 - Reworked scenes, GUI art
Bug Fixes
- Fixed the problem that [Knife Cutting] cannot be stacked - Fixed the problem that shield counter can be triggered even when there is no armor and strength