We heard from players after our reveal last month. A lot of people are enjoying the demo and some had great feedback. Thanks to them we have tons of quality of life changes in tonight's update.
Full notes
Full Curse of the Dragonbeast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition6 changes0 removals
Maps
Gameplay
Balance
UI and audio
Store
changedThe AI will now use a better algorithm with more effective tactics when selecting where to move to. Ranged characters now kite and try to keep you at range and healers keep at the correct distance for supporting. This improves their ability to play certain maps and improves ranged profession's ability to farm. AI can also Recall now.
changedThe item discovery menu will now be available in the demo version. It's a compendium of all the items you have discovered so far. Good for hunting down all the secret items.
changedThe Elementalist level 2 spell "Shockwave" has been replaced with " Lightning Chain ", a ranged spell that chains damage through clustered/stacked enemies.
changedChanges to tooltips. weapons and weapon damage will now display a simple range before the dice notation to make things more readable. Spells will get the same treatment in the future.
changedOf course there were a lot of small changes and bug fixes as well. Overall this patch was huge for polish and quality of life. The code and user experience are in a highly playable state and in the few months until release we will be more focused on graphics and balance.
addedThanks for reading. Please support the project by wishlisting and enjoy the new demo patch.
Curse of the Dragonbeast changes
changedThe AI will now use a better algorithm with more effective tactics when selecting where to move to. Ranged characters now kite and try to keep you at range and healers keep at the correct distance for supporting. This improves their ability to play certain maps and improves ranged profession's ability to farm. AI can also Recall now.
changedThe item discovery menu will now be available in the demo version. It's a compendium of all the items you have discovered so far. Good for hunting down all the secret items.
changedThe Elementalist level 2 spell "Shockwave" has been replaced with " Lightning Chain ", a ranged spell that chains damage through clustered/stacked enemies.
changedChanges to tooltips. weapons and weapon damage will now display a simple range before the dice notation to make things more readable. Spells will get the same treatment in the future.
changedOf course there were a lot of small changes and bug fixes as well. Overall this patch was huge for polish and quality of life. The code and user experience are in a highly playable state and in the few months until release we will be more focused on graphics and balance.
We heard from players after our reveal last month. A lot of people are enjoying the demo and some had great feedback. Thanks to them we have tons of quality of life changes in tonight's update.
A hint system has been implemented to explain the core mechanics. We decided to explain more and not leave core mechanics up to experimentation and discovery.
To improve readability in combat we have implemented team-colored outlines for all units that can also be seen through walls.
The AI will now use a better algorithm with more effective tactics when selecting where to move to. Ranged characters now kite and try to keep you at range and healers keep at the correct distance for supporting. This improves their ability to play certain maps and improves ranged profession's ability to farm. AI can also Recall now.
The item discovery menu will now be available in the demo version. It's a compendium of all the items you have discovered so far. Good for hunting down all the secret items.
The Elementalist level 2 spell "Shockwave" has been replaced with "Lightning Chain", a ranged spell that chains damage through clustered/stacked enemies.
Changes to tooltips. weapons and weapon damage will now display a simple range before the dice notation to make things more readable. Spells will get the same treatment in the future.
Of course there were a lot of small changes and bug fixes as well. Overall this patch was huge for polish and quality of life. The code and user experience are in a highly playable state and in the few months until release we will be more focused on graphics and balance.
Thanks for reading. Please support the project by wishlisting and enjoy the new demo patch.