What changed
1 fix0 additions1 change0 removals
fixedFixed a bug where loading a incomplete run with flying sword will result in a black screen -Fixed a bug where level up is not continuously checked while having more exp than threshold -Fixed a bug where weapon proc-ed sky sword deal 0 damage -Optimized background effects for zone 7 -Updated bamboo house soul absorb weapon reward: random weapon->soul bound weapon(random weapon if no soul weapon is selected)
changedUpdated status damage/status effect -Slow speed: Lowest speed for all target: 10% -> 30% for bosses, others remain the same -Bleed damage: (bleed stack damage x stack) + extra damage -> (extra damage x 0.05 + bleed stack damage) x stack
status damage/status effect -Slow speed: Lowest speed for all target:10%→30%↑status damage/status effect -Slow speed: Lowest speed for all target: increased, buff修仙故事: 轮回 Cultivation Story: Reincarnation changes
fixedFixed a bug where loading a incomplete run with flying sword will result in a black screen -Fixed a bug where level up is not continuously checked while having more exp than threshold -Fixed a bug where weapon proc-ed sky sword deal 0 damage -Optimized background effects for zone 7 -Updated bamboo house soul absorb weapon reward: random weapon->soul bound weapon(random weapon if no soul weapon is selected)
changedUpdated status damage/status effect -Slow speed: Lowest speed for all target: 10% -> 30% for bosses, others remain the same -Bleed damage: (bleed stack damage x stack) + extra damage -> (extra damage x 0.05 + bleed stack damage) x stack
-Fixed a bug where loading a incomplete run with flying sword will result in a black screen -Fixed a bug where level up is not continuously checked while having more exp than threshold -Fixed a bug where weapon proc-ed sky sword deal 0 damage -Optimized background effects for zone 7 -Updated bamboo house soul absorb weapon reward: random weapon->soul bound weapon(random weapon if no soul weapon is selected)
Updated status damage/status effect -Slow speed: Lowest speed for all target: 10% -> 30% for bosses, others remain the same -Bleed damage: (bleed stack damage x stack) + extra damage -> (extra damage x 0.05 + bleed stack damage) x stack