What changed
2 fixes2 additions2 changes0 removals
- Events
- Gameplay
- Balance
- UI and audio
fixed1.Considering player feedback: having all techniques makes challenge mode too easy 2.Having all techniques reduces randomness of this game to the very minimum 3.Also from player feedback: some techniques under certain play styles may be considered a downgrade Considering the points made above: Bosses in challenged mode will not drop any item other than pills -Fixed a bug where elemental restrain techniques are not removing chis when having Quenched Body talent
addedAdded challenge mode: interact with main soul after defeating final boss on difficulty 9(Ending of the clearing cultivation type has to be obtained first) Generate a special zone containing 49 boss rooms; Can not gain exp and level within challenge mode; Mini-map will be disabled and can not go back to previous rooms; Boss base health and attack power will be on par with main soul(last boss); Each new room will contain a boss having x1.11 max health, +2 attack power, +1.5% speed, and +2% demonic chance of the previous boss; (When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements; When all techniques are obtained, passive books will have the same effect as of reading a skill) -Added 7 new related achievements
changedWhen all techniques are obtained, passive books will have the same effect as of reading a skill -Added new elemental bead item. When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements -Bosses will now always drop 2 pills -Removed side effect of Quenched Body talent(Chis do not provide elemental bonuses) -Added more descriptions for comprehension: Each comprehension increase unitary talent point by 1; Every 10 comprehension increase reroll/furnace point by 1 -Updated enemy attack effect to be display on top of everything -Added bookshelf descriptions for weapons that are changed to ranged weapon after combo -Reduced minimap size by 30%, lowered minimap background transparency
addedChanged text "Highest damage dealt" to "Highest attack damage" -Since run conclusion window did not consider the amount of status damage dealt, added a new line to conclude highest status damage dealt
changedUpdated reroll, cost multiplier 1.55->1.45, base reroll count changed from 15->10, every 10 comprehension now increase reroll count by 1 -Updated soul fragment cap 10m->100m -Updated enemy reaction time for mobs 0.7s->1s, enemies other than mob 0.3s->1s -Updated skill transparency for green dragon blast and meteor -Updated ice spike combo effect transparency
fixedFixed a bug where innate chis were not being generated -Fixed a description bug for furnace reset button -Fixed a bug where mid-run save data was not saving the amount of npcs defeated -Fixed a bug where mid-run save data was not saving soul release state of player -Removed stone table/chair colliders from the final boss room
reroll, cost multiplier1.55→1.45↓reroll, cost multiplier decreased, nerf45, base reroll count15→10↓45, base reroll count decreased, nerf7s->1s, enemies other than mob0.3s→1s↑7s->1s, enemies other than mob increased, buff修仙故事: 轮回 Cultivation Story: Reincarnation changes
fixed1.Considering player feedback: having all techniques makes challenge mode too easy 2.Having all techniques reduces randomness of this game to the very minimum 3.Also from player feedback: some techniques under certain play styles may be considered a downgrade Considering the points made above: Bosses in challenged mode will not drop any item other than pills -Fixed a bug where elemental restrain techniques are not removing chis when having Quenched Body talent
addedAdded challenge mode: interact with main soul after defeating final boss on difficulty 9(Ending of the clearing cultivation type has to be obtained first) Generate a special zone containing 49 boss rooms; Can not gain exp and level within challenge mode; Mini-map will be disabled and can not go back to previous rooms; Boss base health and attack power will be on par with main soul(last boss); Each new room will contain a boss having x1.11 max health, +2 attack power, +1.5% speed, and +2% demonic chance of the previous boss; (When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements; When all techniques are obtained, passive books will have the same effect as of reading a skill) -Added 7 new related achievements
changedWhen all techniques are obtained, passive books will have the same effect as of reading a skill -Added new elemental bead item. When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements -Bosses will now always drop 2 pills -Removed side effect of Quenched Body talent(Chis do not provide elemental bonuses) -Added more descriptions for comprehension: Each comprehension increase unitary talent point by 1; Every 10 comprehension increase reroll/furnace point by 1 -Updated enemy attack effect to be display on top of everything -Added bookshelf descriptions for weapons that are changed to ranged weapon after combo -Reduced minimap size by 30%, lowered minimap background transparency
addedChanged text "Highest damage dealt" to "Highest attack damage" -Since run conclusion window did not consider the amount of status damage dealt, added a new line to conclude highest status damage dealt
changedUpdated reroll, cost multiplier 1.55->1.45, base reroll count changed from 15->10, every 10 comprehension now increase reroll count by 1 -Updated soul fragment cap 10m->100m -Updated enemy reaction time for mobs 0.7s->1s, enemies other than mob 0.3s->1s -Updated skill transparency for green dragon blast and meteor -Updated ice spike combo effect transparency
1.Considering player feedback: having all techniques makes challenge mode too easy 2.Having all techniques reduces randomness of this game to the very minimum 3.Also from player feedback: some techniques under certain play styles may be considered a downgrade Considering the points made above: Bosses in challenged mode will not drop any item other than pills -Fixed a bug where elemental restrain techniques are not removing chis when having Quenched Body talent
-Added challenge mode: interact with main soul after defeating final boss on difficulty 9(Ending of the clearing cultivation type has to be obtained first) Generate a special zone containing 49 boss rooms; Can not gain exp and level within challenge mode; Mini-map will be disabled and can not go back to previous rooms; Boss base health and attack power will be on par with main soul(last boss); Each new room will contain a boss having x1.11 max health, +2 attack power, +1.5% speed, and +2% demonic chance of the previous boss; (When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements; When all techniques are obtained, passive books will have the same effect as of reading a skill) -Added 7 new related achievements
-When all techniques are obtained, passive books will have the same effect as of reading a skill -Added new elemental bead item. When fabao pool is depleted, elemental beads will drop instead, using the bead will generate a random chi of five elements -Bosses will now always drop 2 pills -Removed side effect of Quenched Body talent(Chis do not provide elemental bonuses) -Added more descriptions for comprehension: Each comprehension increase unitary talent point by 1; Every 10 comprehension increase reroll/furnace point by 1 -Updated enemy attack effect to be display on top of everything -Added bookshelf descriptions for weapons that are changed to ranged weapon after combo -Reduced minimap size by 30%, lowered minimap background transparency
-Changed text "Highest damage dealt" to "Highest attack damage" -Since run conclusion window did not consider the amount of status damage dealt, added a new line to conclude highest status damage dealt
-Updated reroll, cost multiplier 1.55->1.45, base reroll count changed from 15->10, every 10 comprehension now increase reroll count by 1 -Updated soul fragment cap 10m->100m -Updated enemy reaction time for mobs 0.7s->1s, enemies other than mob 0.3s->1s -Updated skill transparency for green dragon blast and meteor -Updated ice spike combo effect transparency
-Fixed a bug where innate chis were not being generated -Fixed a description bug for furnace reset button -Fixed a bug where mid-run save data was not saving the amount of npcs defeated -Fixed a bug where mid-run save data was not saving soul release state of player -Removed stone table/chair colliders from the final boss room
-There are some unfound mid-run save data bugs, which will be dealt with in future updates