In this update2
Full notes
Full CULTIC update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Compatibility
- Performance
- Gameplay
CULTIC changes
Got a small hotfix for ya - this one felt important enough to push to the main branch instead of going to beta for awhile first, so hopefully I didn't explode anything
Changes
An optimization pass was done for E1M1 to try and alleviate performance issues in the map, particularly near the spawn.
Several voxel meshes were optimized to reduce their triangle count
Fixes
A workaround was put in place for the issue some players were experiencing where players were getting stuck unable to climb ladders. I'm hoping to narrow down the actual cause at some point, but hopefully this fix will at least get players back on the heels of the cult!
Source
Changelog.gg summarizes and formats this update. How we read updates.
