In this update2
Full notes
Full CULTIC update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
- Fixes
- UI and audio
CULTIC changes
EDIT: A quick hotfix was pushed for this branch to un-break the Survival pause menu that I managed to break
Hello all!
I got a few more minor issues reported and wanted to get a patch out for them while testing continues on the Unity 6 engine upgrade.
Details below!
Changes
The cooldown for picking up thrown axes has been reduced to make them a bit less awkward to retrieve
The Menu key (Escape/Start) can now be used to exit the Automap
Fixes
A potential fix was added for edge cases where players switched to the beta branch during the Manor but before they retrieved their gear, where the upgrade table stored in the gear was not lining up with the adjusted upgrade table size.
You should be able to properly Zoom In / Out on the Automap once again. It seems that somewhere along the Unity upgrade chain, the scale that mouse wheel deltas are reported in was changed, so it was technically zooming, but in barely perceptible amounts!
You should no longer be able to cancel out of the Game Over menu using a gamepad
The Automap should now properly rotate on gamepad
A few instances of gamepad glyphs failing to load have been fixed
Some erroneous textures on E2M9 were properly assigned materials
A discrepancy in the sawed-off reload speed has been fixed, so the alt-fire should cycle at the same speed regardless of whether you're holding the fire button down or not
The "infinite reload" on the C96's new burst fire has been fixed
An erroneous "Check" message on a door in E1M3 has been fixed
All options on the Accessibility menu should now properly reset to their default values when prompted
The FPS counter has been arranged lower on the HUD canvas, so that it should lay behind the fader backdrop when the weapon wheel or automap are open.
Source
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