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Steam News22 November 20257mo ago

Devlog Update: Closer Than Ever and A Small Confession!

CULT VACUI Update Hello everyone! It's been a while since my last devlog update. I always promise myself to be more regular with these posts, but balancing family life, work commitments, and the game development itself

In this update3

Full notes

Full Cult Vacui update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Events
  • Gameplay
  • UI and audio
changed🔥 A Little Media BuzzThanks to the exposure from this event, the game also caught the attention of IGN's Game Trailers channel, which was a massive highlight for me.
added💻 Development Status & A Small ConfessionI now have so many exciting ideas in my head to create a more defined and compelling narrative arc. However, achieving this would require adding a new section to the game that wasn't in the original scope... It’s a tough decision, but one I’m currently wrestling with!
added💻 Development Status & A Small ConfessionSome new screen: Steam post imageSteam post imageSteam post imageSteam post image
changed🛠 Key Areas for ImprovementEnglish Localization Okay, I admit it: my English is not the best. As a non-native speaker, it's complex for me to accurately convey the nuanced meaning of my writing in English. I plan to hire a professional proofreader or work closely with my publisher to ensure the quality is top-notch. (If any fluent native speakers are available and interested, please let me know—I desperately need the help!)
added🛠 Key Areas for ImprovementUser Interface (UI) During the demo, many players missed reading the very last page of the in-game notes, which is actually critical to progressing in the game. This has clearly shown me that I need to add more UI elements or visual prompts to guide players more effectively.

Cult Vacui changes

changedThanks to the exposure from this event, the game also caught the attention of IGN's Game Trailers channel, which was a massive highlight for me.
addedI now have so many exciting ideas in my head to create a more defined and compelling narrative arc. However, achieving this would require adding a new section to the game that wasn't in the original scope... It’s a tough decision, but one I’m currently wrestling with!
addedSome new screen: Steam post imageSteam post imageSteam post imageSteam post image
changedEnglish Localization Okay, I admit it: my English is not the best. As a non-native speaker, it's complex for me to accurately convey the nuanced meaning of my writing in English. I plan to hire a professional proofreader or work closely with my publisher to ensure the quality is top-notch. (If any fluent native speakers are available and interested, please let me know—I desperately need the help!)
addedUser Interface (UI) During the demo, many players missed reading the very last page of the in-game notes, which is actually critical to progressing in the game. This has clearly shown me that I need to add more UI elements or visual prompts to guide players more effectively.

CULT VACUI Update

Hello everyone! It's been a while since my last devlog update. I always promise myself to be more regular with these posts, but balancing family life, work commitments, and the game development itself often means these communications unfortunately take a back seat. My apologies!

This is certainly one of the challenges when you're a solo developer.

Regardless, quite a bit has happened since the last time we talked, so I'm excited to share the news with you all.

🔥 A Little Media Buzz

I'm incredibly proud to announce that CULT VACUI was featured live during the Horror Game Awards this past September! Steam post imageIt was truly thrilling to see the game's trailer broadcast to such a wide audience.

Thanks to the exposure from this event, the game also caught the attention of IGN's Game Trailers channel, which was a massive highlight for me.

In other news, the demo was live throughout the entire Steam Next Fest in October. Despite a few known issues (which I'm working hard to address!), the overall reception has been positive.

We are now nearing 4,000 wishlists! This incredible support has injected a fresh wave of motivation into me to finish this project to the best of my ability.

I want to take this opportunity to thank you all once again for this fantastic milestone. My thanks also go to our publisher, Dionous Games, for their continued efforts in marketing.

💻 Development Status & A Small Confession

Getting back to the core of development:

The main part of the game is almost finished!

I still need to fix various bugs and do a thorough review of everything. I'm planning to take some time off from my regular job specifically to tackle this final polish phase.

While I should be feeling completely satisfied with the result, I have a small confession to make:

The demo was never originally planned!

I created it as an afterthought, mainly to give you all a taste of the mechanics I envisioned for the game. The story threads involving Henry are well-connected to the main game, but creating the demo has slightly reshuffled my initial plans.

I now have so many exciting ideas in my head to create a more defined and compelling narrative arc. However, achieving this would require adding a new section to the game that wasn't in the original scope... It’s a tough decision, but one I’m currently wrestling with!

Some new screen: Steam post imageSteam post imageSteam post imageSteam post image

🛠 Key Areas for Improvement

Seeing so many of you play the demo provided invaluable data, highlighting several crucial aspects I need to refine before launch:

  • English Localization Okay, I admit itmy English is not the best. As a non-native speaker, it's complex for me to accurately convey the nuanced meaning of my writing in English. I plan to hire a professional proofreader or work closely with my publisher to ensure the quality is top-notch. (If any fluent native speakers are available and interested, please let me know—I desperately need the help!)
  • User Interface (UI) During the demo, many players missed reading the very last page of the in-game notes, which is actually critical to progressing in the game. This has clearly shown me that I need to add more UI elements or visual prompts to guide players more effectively.

  • Bug Testing While I received excellent feedback, the open nature of the game and the multiple-choice paths require significantly more bug testing. Its complexity makes this step quite challenging.

Thank you for sticking with me on this journey. More updates will follow soon!

Source

Steam News / 22 November 2025

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