Full notes
Full Cult Trials: Incarnation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Cult Trials: Incarnation changes
ːsteamthisː HOW WE MADE THE HOLY WATER SYSTEM IN OUR GAME ːsteamthisː
WATCH THE VIDEO HERE: Holy Water Game Mechanics — Cult Trials: Incarnation Devlog
CULT TRIALS – Incarnation Update (In Progress)
Hey everyone,
We’ve been quietly working behind the scenes, and things are starting to take shape. Here’s what’s coming next for CULT TRIALS:
🔧 What We’re Working On Right Now:
A Newly Polished Demo A refined experience with smoother gameplay, improved flow, and overall better feel.
Level Design Overhaul We’re reworking sections to make exploration more engaging, intense, and immersive.
A Brand-New Boss (In Development) Something darker. More unsettling. Built to challenge you in ways we haven’t shown yet.
🚧 What This Means:
We’re focusing on quality over rushing updates
Many systems are being refined and improved quietly
Expect a stronger, more cohesive experience in the next demo
🔥 What’s Ahead:
More content updates
New surprises we’re not revealing just yet
Continued expansion of the CULT TRIALS world
Thanks for sticking with us and supporting the journey. There’s a lot more coming—and it’s only getting darker from here.
– CULT TRIALS Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
