Update log
Full Cult of PiN update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
First of all, a huge thank you to everyone who has played PiN so far, the feedback continues to be absolutely invaluable and a huge encouragement so please, keep it coming!
I've tried to address as much as I can in this patch, alongside a number of balance and visual changes that I've made recently while working on the core game, here's the summary:
v0.6.12
- All Difficulties now unlockable in Demo - Fixed a bug after showing an achievement on the main menu where the game would become uninteractible - Fixed a bug where the camera would stick on the bonus table when multiball was active on the main table - Visual Clarity added around Table Traits and any currently active effect - Bonus Table layout now changes each time it is activated - Watermelon and Pyro ball effects changed to add 1$ and 1 Damage (respectively) each time an active bumper is hit - Various Perks rebalanced
Happy flipping!
Kenny
Source
