Update history
Latest Cul-De-Sac updates
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- Cul-De-Sac
The Progression Update
Today is a very exciting day! This update brings new content and features to Cul-De-Sac. This has been a very long awaited update for me because up until this point, I've been in optimization purgatory trying to get the…
Store20 changesGameplayBalance - Cul-De-Sac
Multiplayer Improvements Update (2/?)
Today's patch will be continuing the focus on multiplayer improvements, as well as some general game optimizations not related to multiplayer specifically. With this patch I'm officially taking multiplayer out of "Exper…
Patch notes9 changesFixCompatibility - Cul-De-Sac
Multiplayer Improvements Update
Hey everybody! It's been a busy last few weeks/month. I've been trying to wrap my head around all this multiplayer / networking shenanigans, attempting to reduce network bandwidth usage to allow for a more playable expe…
Event23 changesFixServer - Cul-De-Sac
Tutorial Update
It's been a while! Now that the Halloween season is over, the game has had a small boost in players in the last week. This has given me an opportunity to get more feedback, and today's update mostly revolves around the…
Event14 changesGameplayMaps - Cul-De-Sac
Minor UI Fix
Hey all! It's been quite a while since last update, and unfortunately today's update is very minor, only including a small UI fix to allow the Mouse Sensitivity option to be lowered than it used to be able to. I'm hopin…
Announcement2 changesUI/audioMaps - Cul-De-Sac
Nexus Point Bug Fixes
Super small update, fixing some bugs with the new Nexus Point update. Fixed: Nexus Points not replicating properly for clients in a multiplayer game. Few minor performance optimizations with Nexus Points and the Nexus B…
Patch notes3 changesGameplayFix - Cul-De-Sac
The Nexus Point Update
Minor feature update this weekend! Today's update focuses on improving the core game loop, as well as some polish on various cosmetic elements including the in game HUD and main menus. Added Features: "Deep Breath": Thi…
Store11 changesUI/audioGameplay - Cul-De-Sac
VRAM Optimizations for Fatal Error Crashes (hopefully!)
This update is fairly large (compared to the game size) due to changes in most of the textures of the game. I had a few users posting Fatal Error crashes due to VRAM over-utilization. I've modified a lot of textures to…
Announcement




