Full notes
Full Cubic Odyssey update
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What changed
- Workshop
- UI and audio
- Gameplay
- Fixes
- Server
- Balance
Cubic Odyssey changes
We improved the interface and the AI of some creatures, made warp jumps more convenient, and fixed a number of bugs related to both the game itself and Steam Workshop integration.
Improvements
The flamethrower now has its stats displayed in the tooltip.
The details panel will display the attached mods of any item.
The task tracker on HUD now properly displays glowing ores.
The held explosive is now displayed in a nicer way, you can tell what it is.
Multiple AI fixes and improvements for the flying and swimming creatures.
Warping is no longer stopped when facing a planet and no longer consuming a warp cell without the jump.
Steam Workshop fixes
Unsubscribing from a ship design will no longer revert the ship which had it applied to the default design.
Bug fixes
Fixed a bunch of sizing issues with the Hologram Screen when having a lot of text inside
Fixed the network sync of hologram screen of no-ASCII texts.
Fixed the destruction of some blocks which were supposed to be invulnerable (like the temple) by explosives.
Removed the damage coming from corrupted blocks while players were loading in a dedicated server session.
Fixed some zero priced repair prices.
Fixed the wrong UI value report of some stats bonuses from mods like fire rate.
Fixed an issue causing the speeders to be pulled to the ground at very high altitudes.
Fixed an issue affecting the placement of tall windows in a rotation position.
Fixed a bug causing the crafting of the grenade launcher to turn the stack of the first ingredient into grenade launchers.
Fixed a multiplayer issue causing clients to report cleared pirate bases when landing on a new planet.
Multiple HUD and UI fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
