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Steam News25 January 20265mo ago

Update 0.6: Rain & Fire

What's up, Cubic Annihilators? Version 0.6 just dropped... So you're probably wondering what's new Well... AI has been reworked... and I mean completely reworked: You can now have multiple AIs instead of just 1v1.

In this update15

Full notes

Full Cubic Annihilation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes18 additions81 changes7 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
  • UI and audio
  • Fixes
addedWell... AI has been reworked... and I mean completely reworked:You can now have multiple AIs instead of just 1v1.
addedWell... AI has been reworked... and I mean completely reworked:AI can now play on teams or FFA .
changedWell... AI has been reworked... and I mean completely reworked:AI has been completely reworked to be tougher & more advanced.
addedWell... AI has been reworked... and I mean completely reworked:AI can now play with other players in custom, just like you would in SC2.
addedWell... AI has been reworked... and I mean completely reworked:AI now has 12 difficulty levels and different types of AI to play against.
removedWell... AI has been reworked... and I mean completely reworked:AI no longer straight-up DIES vs stealth.
Supply cap100125Supply cap increased, buffSCOUT : HP3050SCOUT : HP increased, buffSCOUT : Cubic cost5025SCOUT : Cubic cost decreased, nerfSCOUT : FogOfWar view range4045SCOUT : FogOfWar view range increased, buff

Cubic Annihilation changes

addedYou can now have multiple AIs instead of just 1v1.
addedAI can now play on teams or FFA .
changedAI has been completely reworked to be tougher & more advanced.
addedAI can now play with other players in custom, just like you would in SC2.
addedAI now has 12 difficulty levels and different types of AI to play against.

What's up, Cubic Annihilators? Version 0.6 just dropped...

So you're probably wondering what's new

Well... AI has been reworked... and I mean completely reworked:

  • You can now have multiple AIs instead of just 1v1.

  • AI can now play on teams or FFA.

  • AI has been completely reworked to be tougher & more advanced.

  • AI is now a formidable opponent to try strategies against.

  • AI can now play with other players in custom, just like you would in SC2.

  • AI now has 12 difficulty levels and different types of AI to play against.

  • AI builds more unit variety, instead of just SAT, Rocketeer, LAM, and Paladin.

  • AI no longer straight-up DIES vs stealth.

  • AI no longer is easily and casually rushed to death by turret rushers... Yeah, I know you're out there.

  • AI now defends its Commander if you start attacking it :)

  • AI is now better at defending and issuing attacks like a real player would.

  • AI now retreats when it feels like it needs to.

  • AI now starts with a Mega Scout just like the player does.

  • AI can now attack from different angles, rather than just coming from the front.

This makes playing solo way more fun, as you can team up with your AI buddies and battle it out.

(AI is still not perfect, and will have many patches to improve it even more over time)

Ok, someone said "I want fully customizable units", I said "well, that's a lot of work", and he didn't bother replying... But...

We're now getting a fully Customizable COMMANDER:

So instead of a boring commander with a simple D-Gun ability, we're now getting:

  • Commander with customizable modules.

  • You can customise the Hull, Weapon, Shield, Legs, Feet, Builder, and even what Abilities the Commander takes onto the battlefield.

  • Each module has strengths and weaknesses, allowing you to create your commander exactly how you want it.

Galaxy Conquest: 1 Week Playtest

If that wasn't enough, you're getting a 1-week playtest of our newest game mode, "Galaxy Conquest"

Play up to the first 6 missions inspired by SC2 Co-op and C&C Generals. We hope this will make Solo even more interesting.

(Note: this game mode is very early in development, and we hope to get your feedback)

What's new that didn't make the headlines?

Well... many things:

Additions:

  • Added a topbar for ease of use of certain abilities and features.

  • Supply cap increased from 100 to 125.

  • Added the selling of buildings.

  • Added double-click-to-bunch-up command (double-click to move your units, and they will bunch up into a circle).

  • New Supaweapon added (More below).

  • Added light HP regen to HQ (Repairs 10hp every 1s).

  • Added Game Pause for Skirmish and Galaxy Conquest

  • Upgrading the HQ has been moved from the HQ panel to the topbar.

  • HQ Scan ability has been moved to the topbar.

  • Projectiles' Performance increased by at least 50%.

  • Performance while in battles increased by at least 30%.

  • Loadout tooltips now show what traits a unit has, like "Heavy, "Light", "BIO", and so on.

  • Loadout tooltips now show what HQ level they require during the game.

  • Loadout tooltips now also show a preview of the unit or defence.

  • Loadout tooltips now display how much it costs in Cubic and Supply.

  • Loadout tooltip descriptions have been improved.

  • In-game tooltips now clearly display what level they require & if they are locked.

  • Improved readability for queue count on production buildings.

  • Improved readability for the hotkey key string.

  • Added Wheel animations for Fury and Bulldog.

  • Turrets no longer snap their turrets back when the target is killed.

  • Improved laser effects for Paladin and LT.

  • Added a new 3v3 Lava biome map, called "Rising Depths".

  • Some team colours were slightly changed to make them cooler... ;)

  • Improved Battle Camera.

  • 2 new settings for performance boosting.

  • Setting to disable screenshake.

  • Death Animations for Hovertank & Obliterator.

  • New Voice Lines for Hunter.

  • New Voice Lines for Gallion.

  • New Voice Lines for Crusader.

Subtractions:

  • Removed "Speedy CMD" modifier.

YEAH!!! Balance Changes, here we come!:

Garrison:

  • SCOUTHP increased from 30 to 50.
  • SCOUTCubic cost reduced from 50 to 25 .
  • SCOUT: Can now attack on the move.

  • SCOUTFogOfWar view range increased from 40 to 45 .
  • SCOUTAttack range reduced from 15 to 14 .
  • TankHP increased from 200 to 210.
  • InfernoAttack range increased from 10 to 11 .
  • InfernoDamage increased from 5 to 7 . (Damage vs "Light" stays the same at17.)
  • BruteHP decreased from 200 to 150.
  • BruteCubic cost increased from 115 to 125 .
  • BruteAttack range decreased from 20 to 18 .

Factory:

  • BoombikeHP Increased from 90 to 110.
  • Combat BikeHP Increased from 75 to 90.
  • PaladinHP increased from 200 to 240 .
  • PaladinSupply decreased from 3 to 2 .
  • HumveeHP increased from 150 to 190 .
  • L.A.MHP decreased from 140 to 120 .
  • L.A.MSupply cost decreased from 2 to 1 .
  • BehemothSupply cost reduced from 6 to 5.
  • WarflareSupply cost increased from 4 to 5.
  • CrusaderCubic cost increased from 150 to 225 .

Hoverpad:

  • HovertankHP increased from 85 to 125.
  • HovelicRemoved the "Crushable" characteristic, making it uncrushable by Behemoth .
  • HovelicHP increased from 330 to 360 .
  • HovelicSupply cost decreased from 4 to 3 .
  • ObliteratorCubic cost reduced from 350 to 300 .
  • CyclopsSupply cost increased from 4 to 5 .

Hanger:

  • DropshipHP increased from 150 to 200 .
  • RaptorRate of fire has been increased. (for the life of me, I couldn't remember the numbers ;) )
  • DeathrayHP increased from 175 to 225 .
  • DeathrayRemoved the "Light" characteristic.
  • DeathrayTime between shots increased from 0.1s to 0.2s .
  • DeathrayDamage increased from 4 to 6 .
  • DeathrayDamage vs "Light" increased from 5 to 7 .
  • HornetDamage vs "Buildings" increased from 10 to 15 .
  • HornetDamage vs "Heavy" increased from 18 to 22 .
  • HawkSupply cost increased from 2 to 3 .
  • DreadnoughtSupply cost decreased from 7 to 6 .
  • DreadnoughtCubic cost decreased from 700 to 650 .

Shipyard:

  • GallionProduction time reduced from 55s to 47s.
  • GallionSupply cost increased from 4 to 5 .
  • GallionSpeed reduced from 7 to 6 .
  • GallionGround Battery : Attack reload time, reduced from 2.5s to 2.1s.
  • GallionAttack range increased from 35 to 38 .
  • CruiserDamage vs "Heavy" reduced from 20 to 18 .
  • CruiserDamage vs "Building" reduced from 25 to 22 .
  • CruiserHP reduced from 300 to 260 .

Other Balance Changes:

  • Mini Gun Turret (MGT)Damage reduced from 8 to 7 .
  • Mini Gun Turret (MGT)Damage vs "Light" reduced from 11 to 9 .
  • RailgunDamage reduced from 40 to 30 . (Damage vs "Heavy" stays at 75 ).
  • Bunker: HP increase from 600 to 700.

  • Mega Scout: HP increase from 120 to 200.

  • Mega ScoutRemoved the "BIO" characteristic, making it uncrushable by Commander or Tanks .
  • HQLvl 1 : HP increased from 1000 to 1500 . (This makes early sniping of HQs harder.)
  • AoEMTTime between shots reduced from 0.25s to 0.2s .
  • AoEMTAttack reload time, reduced from 0.75s to 0.55s.
  • AoEMTAttack range increased from 20 to 25 .
  • Garrison, Factory, Hoverpad, Hanger, & Shipyard HP increased from 300 to 450 HP.

  • Nuke SiloCubic cost reduced from 1700 to 1500 .

Special thanks to MrTBSC for helping out with balance testing.

So... you're probably bored with the current stuff...

...or maybe you're not, but anyway, we added:

Bulldog - Factory

Bulldog is a really awesome, High-speed raider built for hit-and-run attacks, effective against light units but fragile.

Howler - Hoverpad

A long-range hovercraft that unleashes a triple-missile barrage. Deadly from afar, but slow and lightly armoured.

Hauler - Hoverpad

This hovercraft can carry up to 12 BIO units and transport them over land and water. Embarked troops can fire from inside the vehicle.

Interceptor - Hanger

A fast, lightly armed air unit specialized for air superiority. Interceptors fire on the move with rapid-fire weapons, overwhelming light air targets through sustained fire. Air targets only.

Devastator - Hanger

Lightly armored artillery air unit equipped with a long-range beam cannon. Designed to eliminate super-heavy units from extreme distance. Highly vulnerable without escort.

Shredder - Defence

Fires a rotating saw blade with high damage per second, dealing area damage. Highly effective against light and infantry units.

Napalm Lobber - Defence

Lobs napalm bombs that ignite the ground for 5s, dealing 8 damage every 0.5s to all ground units standing in the flames.

Shield Generator - Defence

Emits a defensive energy shield that blocks all enemy projectile weapons. Friendly projectiles pass through the shield unaffected.

New Modifiers (these get crazy!):

  • Logistics Optimisation: Units that require 3 or more Supply cost 1 less Supply.

  • Sensor Uplink: Turrets gain sensor arrays, allowing them to reveal "Stealth" units. But, pushing the Stealth Detection "Drone' to Tier 2 and increasing its cost to 200 Cubic.

  • Fail-Safe: When one of your buildings is destroyed, a temporary "Auto-Turret" is deployed. The "Auto-Turret" automatically engages enemies and self-destructs after 60 seconds.

  • Armour Density: All Heavy units gain +15% Health. Enhanced armour plating decreases speed by 15%.

These modifiers are just insane and should bring an interesting playstyle to some strategies.

Bug Fixes...

  • Fixed a bug causing stealth not to be detected if multiple players were detecting it.

  • Fixed bug causing players to spawn in strange positions on the map "Canyons Deep".

So I have NO idea why you're down here, but go play the update, like for real, go PLAY it!

Good luck on the battlefield, Cubic Annihilators! Oh, and don't forget the AI buddies...

Source

Steam News / 25 January 2026

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