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Steam News3 November 20232y ago

V1.3.1 QUALITY OF LIFE PATCH

Hey everyone, we've released V1.3.1, a small QOL patch that makes some polishes to the content of V1.3. We've also updated the splash screen when you first open Cubelander! Have fun!

Full notes

Full Cubelander update

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Repeated intro

Hey everyone, we've released V1.3.1, a small QOL patch that makes some polishes to the content of V1.3.

What changed

0 fixes1 addition12 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
changedWe've also updated the splash screen when you first open Cubelander!
changedChangelogsTower levels renamed to TIERS. - Improvement to in-game UI - Updated Hyperreal Games Splash-screen - Bosses are now able to take up to 4999 damage p/hit (from 999)
removedChangelogsDamage numbers are no longer spawned for negative damage Laser sounds should not play during the pause menu
changedChangelogsBalance Changes
changedChangelogsEnergy Cost increased from 8/11/14/17 to 10/14/18/22 (Developer's notes: The frostfire laser has been at a very strong state, after the v1.2.2 buffs. While the v1.3 nerfs have been doing well to put it in check, we're going to increase the risk of using the tower by increasing its energy cost - so it's not as versatile in low energy setups.)
changedChangelogsCorrosive Shot -> Range increased from 30/33/36/40 to 40 flat (Developer's notes: Right now, we think Corrosive Shot's utility is at a good position, but it's having too much difficulty with target access. We don't want to give it area, because it could push the tower into OP territory, so we're going to give it some range to help out)
Energy Cost8/11/14/1710/14/18/22Energy Cost increased, buffCorrosive Shot -> Range30/33/36/4040Corrosive Shot -> Range increased, buffMissile Base -> Explosion radius5/7.5/10/12.512.5Missile Base -> Explosion radius increased, buff5 flat Fire rate0.5/0.6/0.7/0.80.6/0.7/0.8/0.95 flat Fire rate increased, buff

Cubelander changes

changedWe've also updated the splash screen when you first open Cubelander!
changedTower levels renamed to TIERS. - Improvement to in-game UI - Updated Hyperreal Games Splash-screen - Bosses are now able to take up to 4999 damage p/hit (from 999)
removedDamage numbers are no longer spawned for negative damage Laser sounds should not play during the pause menu
changedBalance Changes
changedEnergy Cost increased from 8/11/14/17 to 10/14/18/22 (Developer's notes: The frostfire laser has been at a very strong state, after the v1.2.2 buffs. While the v1.3 nerfs have been doing well to put it in check, we're going to increase the risk of using the tower by increasing its energy cost - so it's not as versatile in low energy setups.)

We've also updated the splash screen when you first open Cubelander!

Have fun! - Hyperreal Games

Changelogs

Changes ->

  • Tower levels renamed to TIERS. - Improvement to in-game UI - Updated Hyperreal Games Splash-screen - Bosses are now able to take up to 4999 damage p/hit (from 999)

Bugfixes ->

Damage numbers are no longer spawned for negative damage Laser sounds should not play during the pause menu

Balance Changes

Towers

Frostfire Laser ->

Energy Cost increased from 8/11/14/17 to 10/14/18/22 (Developer's notes: The frostfire laser has been at a very strong state, after the v1.2.2 buffs. While the v1.3 nerfs have been doing well to put it in check, we're going to increase the risk of using the tower by increasing its energy cost - so it's not as versatile in low energy setups.)

Corrosive Shot -> Range increased from 30/33/36/40 to 40 flat (Developer's notes: Right now, we think Corrosive Shot's utility is at a good position, but it's having too much difficulty with target access. We don't want to give it area, because it could push the tower into OP territory, so we're going to give it some range to help out)

Missile Base -> Explosion radius increased from 5/7.5/10/12.5 to 12.5 flat Fire rate increased from 0.5/0.6/0.7/0.8 to 0.6/0.7/0.8/0.9 (Developer's notes: We're very careful with buffing early game towers as they could make the first 2 worlds trivial, but compared to other towers, the missile base is a bit too weak currently. Buffing accordingly.)

Ballista -> Explosion radius decreased from 8 flat to 6.5/7/7.5/8 Damage p/shot decreased from 29/53/72/87 to 24/49/69/87 (Developer's notes: For a $300 cost tower at Level 1, the Ballista has a bit too many advantages with long range, area and rapidfire. While we don't want to take away area or rapidfire from the Ballista, we're going to trim some stats from it to force players to use other towers.)

Cube Reactor -> Bugfix - Now properly generates energy.

Hydra Cannon -> Damage p/shot increased from 78/148/205/263 to 82/152/209/268 Fire rate reduced from 2.3/2.5/2.7/2.9 to 2.2 flat Slow duration increased from 2.5 to 3.2 seconds flat. Bugfix - Now properly has 15% armor penetration (Developer's notes: The sound of Hydra Cannon's rockets were getting a bit annoying for playtesters, so we lowered its fire rate, and gave some compensation buffs)

Radar -> Range decreased from 40 to 36 (Developer's notes: After the Radar's rework, it became very strong at buffing towers, and was being used amongst most tower setups with our playtesters. We're going to trim some range to encourage more skill expression in placing the radar so it gets maximum value.)

Cube Reactor -> Bugfixed - Now displays generated energy properly.

Defenders -> Empyrean -> Heal p/second upon shield activated reduced from 20 to 18 HP/second Shield HP increased from 50 to 75 (Developer's notes: We overshot a bit with the Empyrean, giving it a bit too much survivability. These changes should hopefully shift the Empyrean towards a defender that can survive burst rather than a pure face-tanker)

Restorer -> Attack increased from 56 to 61 Bugfixed -> No longer double buffs armor of nearby defenders. Bugfixed -> No longer inflicts burn on enemies (Developer's notes: There's a few bugfixes for the Restorer that would diminish its power significantly, so we're going to compensate buff it and keep an eye.)

Titania -> NEW PASSIVE: Now takes 50% less physical damage Armor decreased from 10 to 7 Health increased from 45 to 50 Cooldown increased from 21 to 25 (Developer's notes: The Titania has not really been very good at resisting physical damage, and often dies to just a few hits despite its armor. The new passive should hopefully allow it to tank more heavy hits.)

Enemies -> Crusher -> (INVICTUS): HP reduced from 8200 to 5750 (INVICTUS): Armor increased from 2 to 2.4 (Developer's notes: The current Crusher stats were a bit too difficult to deal with in 2-1, where players lacked DPS options to deal with the Crusher. These changes should hopefully make 2-1 Invictus more manageable.)

Clowncar -> Bugfixed - Now properly fights defenders

Mrithus -> Bugfixed - Will now properly use all attacks as intended. Bugfixed - Now takes damage normally

Source

Steam News / 3 November 2023

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