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Steam News14 March 20242y ago

V1.4.4 QOL UPDATE

Hi everyone, Just a small patch tying up loose ends of v1.4. v1.5 is in the works, thanks everyone for your patience!

In this update6

Full notes

Full Cubelander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition10 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
changedVISUAL CHANGES:Changed the Icon of the game while its running (Farewell to the 2021 Logo!) - Changed the position of the Start Level button
addedGAMEPLAY CHANGES:Voidlords can now spawn in Endless Mode
changedGAMEPLAY CHANGES:In Endless Mode, reduced enemy scaling p/wave between Waves 50-75: - Enemy Health p/round decreased from 8% p/wave to 6% p/wave (Developer's notes: Now that the enemies in Endless Mode are stronger, we're going to slightly reduce the enemy stat scaling of earlier endless mode waves)
changedGAMEPLAY CHANGES:Increased the speed limit cap for enemies in Endless Mode
fixedBUGFIXES:The spell button should no longer be visible before starting a level - Hovering over the World Select Buttons should now properly cause them to glow - The world images in World Select should no longer clip through the border
changedTOWERS:Cube Reactor -> Cost increased from $175/300/450/625 to $175/350/525/750 Damage p/attack adjusted from 7/12/18/23 to 6/14/21/27 (Developer's notes: The increased cost to the Cube Reactor should hopefully allow us to balance it easier)
Frostfire Laser -> DPS60/160/285/37590/185/310/380Frostfire Laser -> DPS increased, buffEmpyrean -> Shield HP85100Empyrean -> Shield HP increased, buffWall -> Cooldown5.56secondsWall -> Cooldown increased, nerf5 to 6 seconds Health1051135 to 6 seconds Health increased, buff

Cubelander changes

changedChanged the Icon of the game while its running (Farewell to the 2021 Logo!) - Changed the position of the Start Level button
addedVoidlords can now spawn in Endless Mode
changedIn Endless Mode, reduced enemy scaling p/wave between Waves 50-75: - Enemy Health p/round decreased from 8% p/wave to 6% p/wave (Developer's notes: Now that the enemies in Endless Mode are stronger, we're going to slightly reduce the enemy stat scaling of earlier endless mode waves)
changedIncreased the speed limit cap for enemies in Endless Mode
fixedThe spell button should no longer be visible before starting a level - Hovering over the World Select Buttons should now properly cause them to glow - The world images in World Select should no longer clip through the border

Hi everyone,

Just a small patch tying up loose ends of v1.4.

v1.5 is in the works, thanks everyone for your patience!

  • Anthony Hyperreal Games

VISUAL CHANGES:

  • Changed the Icon of the game while its running (Farewell to the 2021 Logo!) - Changed the position of the Start Level button

GAMEPLAY CHANGES:

  • Voidlords can now spawn in Endless Mode

In Endless Mode, reduced enemy scaling p/wave between Waves 50-75: - Enemy Health p/round decreased from 8% p/wave to 6% p/wave (Developer's notes: Now that the enemies in Endless Mode are stronger, we're going to slightly reduce the enemy stat scaling of earlier endless mode waves)

  • Increased the speed limit cap for enemies in Endless Mode

BUGFIXES:

  • The spell button should no longer be visible before starting a level - Hovering over the World Select Buttons should now properly cause them to glow - The world images in World Select should no longer clip through the border

BALANCE CHANGES:

TOWERS:

Cube Reactor -> Cost increased from $175/300/450/625 to $175/350/525/750 Damage p/attack adjusted from 7/12/18/23 to 6/14/21/27 (Developer's notes: The increased cost to the Cube Reactor should hopefully allow us to balance it easier)

Frostfire Laser -> DPS increased from 60/160/285/375 to 90/185/310/380 (Developer's notes: Giving some power back to the Frostfire Laser, an early game-skewed buff that should hopefully reduce its reliance on its slow)

DEFENDERS:

Empyrean -> Shield HP increased from 85 to 100 (Developer's notes: The Empyrean is still on the weakside and tends to get killed a bit too easily. We want to see the Empyrean taking on stronger enemies, and buffing its shield should allow for this more)

Wall -> Cooldown increased from 5.5 to 6 seconds Health increased from 105 to 113 (Developer's notes: It's a bit clear we've overnerfed the wall in previous updates, with it not really be able to find a place. These adjustments should hopefully provide more incentive for players to use it now there are more alternatives to it)

ENEMIES:

Voidlord -> Health decreased from 65000 to 63500 Speed decreased from 0.33 to 0.3 (Developer's notes: Giving the player more time to react to Voidlord spawns, especially if Void Obelisks are alive)

Mite -> Health reduced from 800 to 600 Speed increased from 1.8 to 2.1 (Developer's notes: Mites need to be more dangerous, especially being just HP tanks that aren't very threatening. Adjusting accordingly)

ORBITAL STRIKE -> Does not deal % health damage to bosses to avoid cheesing bossfights Damage to bosses reduced from 500-650 to 450-525

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Source

Steam News / 14 March 2024

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