In this update6
Full notes
Full Cubelander update
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What changed
- UI and audio
- Gameplay
- Balance
Cubelander changes
Hi everyone,
Just a small patch tying up loose ends of v1.4.
v1.5 is in the works, thanks everyone for your patience!
Anthony Hyperreal Games
VISUAL CHANGES:
Changed the Icon of the game while its running (Farewell to the 2021 Logo!) - Changed the position of the Start Level button
GAMEPLAY CHANGES:
Voidlords can now spawn in Endless Mode
In Endless Mode, reduced enemy scaling p/wave between Waves 50-75: - Enemy Health p/round decreased from 8% p/wave to 6% p/wave (Developer's notes: Now that the enemies in Endless Mode are stronger, we're going to slightly reduce the enemy stat scaling of earlier endless mode waves)
Increased the speed limit cap for enemies in Endless Mode
BUGFIXES:
The spell button should no longer be visible before starting a level - Hovering over the World Select Buttons should now properly cause them to glow - The world images in World Select should no longer clip through the border
BALANCE CHANGES:
TOWERS:
Cube Reactor -> Cost increased from $175/300/450/625 to $175/350/525/750 Damage p/attack adjusted from 7/12/18/23 to 6/14/21/27 (Developer's notes: The increased cost to the Cube Reactor should hopefully allow us to balance it easier)
Frostfire Laser -> DPS increased from 60/160/285/375 to 90/185/310/380 (Developer's notes: Giving some power back to the Frostfire Laser, an early game-skewed buff that should hopefully reduce its reliance on its slow)
DEFENDERS:
Empyrean -> Shield HP increased from 85 to 100 (Developer's notes: The Empyrean is still on the weakside and tends to get killed a bit too easily. We want to see the Empyrean taking on stronger enemies, and buffing its shield should allow for this more)
Wall -> Cooldown increased from 5.5 to 6 seconds Health increased from 105 to 113 (Developer's notes: It's a bit clear we've overnerfed the wall in previous updates, with it not really be able to find a place. These adjustments should hopefully provide more incentive for players to use it now there are more alternatives to it)
ENEMIES:
Voidlord -> Health decreased from 65000 to 63500 Speed decreased from 0.33 to 0.3 (Developer's notes: Giving the player more time to react to Voidlord spawns, especially if Void Obelisks are alive)
Mite -> Health reduced from 800 to 600 Speed increased from 1.8 to 2.1 (Developer's notes: Mites need to be more dangerous, especially being just HP tanks that aren't very threatening. Adjusting accordingly)
ORBITAL STRIKE -> Does not deal % health damage to bosses to avoid cheesing bossfights Damage to bosses reduced from 500-650 to 450-525
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Source
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