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Steam News19 December 20223y ago

UPDATE V1.1 CHANGELOGS

V1.1 Full Changelog ==NEW ADDITIONS== Take on the new and improved PRESTIGE mode with harder enemies, smarter and deadlier boss AI, and new gameplay mechanics! Max out your RAGE for an insane damage boost!

Full notes

Full Cubelander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions21 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
added==NEW ADDITIONS==
addedTake on the new and improved PRESTIGE mode with harder enemies, smarter and deadlier boss AI, and new gameplay mechanics! Max out your RAGE for an insane damage boost! - Cube Corp, Hydra Cannon and Frozen Shot are now avaliable! CLEAR worlds in Prestige Mode to unlock these three unique towers! - New debuff - Frozen! Frozen enemies are stuck in place and cannot move! Burning enemies when they are frozen will thaw but damage them!
changed==INTERFACE CHANGES==
changedReclassified level difficulties by star rating, rather than worded difficulty (1 Star rather than Easy) - Updated some tips across loading screens (some of them reference content not yet added!) - Cursed debuff renamed to "Venom" (effect is still the same). Changed some enemies descriptions to reflect this. - More hotkeys have been added! Use the Number Keys to select towers and defenders, and Z/X keys to switch between the two - Retrying a level will now send you back to Tower Select - Added more tutorials in game!
fixedFixed a bug in that some enemy panels had missing images - Fixed a bug that would cause most scenes to run at 2x speed (yikes) - Fixed a bug that would cause you to switch cores selected after they take damage - Fixed Frostfire Laser LV1 being bugged - Fixed a bug with Cryonova's AI - Fixed a bug with LV1 Laser Tower costing extra - Fixed a bug with some voidburn debuff effects not showing up! - You can no longer click "next level" on the final level of world 3 and go into an endless load loop - Towers should no longer be able to freeze before the game starts
changed==BALANCE CHANGES==
Mage -> - Attack Damage buffed55110Mage -> - Attack Damage buffed increased, buffMage -> - Attack Damage buffed from 55 -> 110 - Attack speed0.40.6Mage -> - Attack Damage buffed from 55 -> 110 - Attack speed increased, buffBarbarian -> - Health buffed125140Barbarian -> - Health buffed increased, buffZapper -> - Death damage buffed5570Zapper -> - Death damage buffed increased, buff

Cubelander changes

added==NEW ADDITIONS==
addedTake on the new and improved PRESTIGE mode with harder enemies, smarter and deadlier boss AI, and new gameplay mechanics! Max out your RAGE for an insane damage boost! - Cube Corp, Hydra Cannon and Frozen Shot are now avaliable! CLEAR worlds in Prestige Mode to unlock these three unique towers! - New debuff - Frozen! Frozen enemies are stuck in place and cannot move! Burning enemies when they are frozen will thaw but damage them!
changed==INTERFACE CHANGES==
changedReclassified level difficulties by star rating, rather than worded difficulty (1 Star rather than Easy) - Updated some tips across loading screens (some of them reference content not yet added!) - Cursed debuff renamed to "Venom" (effect is still the same). Changed some enemies descriptions to reflect this. - More hotkeys have been added! Use the Number Keys to select towers and defenders, and Z/X keys to switch between the two - Retrying a level will now send you back to Tower Select - Added more tutorials in game!
fixedFixed a bug in that some enemy panels had missing images - Fixed a bug that would cause most scenes to run at 2x speed (yikes) - Fixed a bug that would cause you to switch cores selected after they take damage - Fixed Frostfire Laser LV1 being bugged - Fixed a bug with Cryonova's AI - Fixed a bug with LV1 Laser Tower costing extra - Fixed a bug with some voidburn debuff effects not showing up! - You can no longer click "next level" on the final level of world 3 and go into an endless load loop - Towers should no longer be able to freeze before the game starts

V1.1 Full Changelog

==NEW ADDITIONS==

  • Take on the new and improved PRESTIGE mode with harder enemies, smarter and deadlier boss AI, and new gameplay mechanics! Max out your RAGE for an insane damage boost! - Cube Corp, Hydra Cannon and Frozen Shot are now avaliable! CLEAR worlds in Prestige Mode to unlock these three unique towers! - New debuff - Frozen! Frozen enemies are stuck in place and cannot move! Burning enemies when they are frozen will thaw but damage them!

==INTERFACE CHANGES==

  • Reclassified level difficulties by star rating, rather than worded difficulty (1 Star rather than Easy) - Updated some tips across loading screens (some of them reference content not yet added!) - Cursed debuff renamed to "Venom" (effect is still the same). Changed some enemies descriptions to reflect this. - More hotkeys have been added! Use the Number Keys to select towers and defenders, and Z/X keys to switch between the two - Retrying a level will now send you back to Tower Select - Added more tutorials in game!

==BUG FIXES==

  • Fixed a bug in that some enemy panels had missing images - Fixed a bug that would cause most scenes to run at 2x speed (yikes) - Fixed a bug that would cause you to switch cores selected after they take damage - Fixed Frostfire Laser LV1 being bugged - Fixed a bug with Cryonova's AI - Fixed a bug with LV1 Laser Tower costing extra - Fixed a bug with some voidburn debuff effects not showing up! - You can no longer click "next level" on the final level of world 3 and go into an endless load loop - Towers should no longer be able to freeze before the game starts

==BALANCE CHANGES==

General and Systems:

3-8 -> NERFED (Seriously that level was too hard) 3-7 -> REWORKED with 18 waves now (The old level was a bit too long and boring, this one should be a gauntlet style level that forces you to use cheap and expensive towers in the same loadout) World 3 levels -> Towers that do not produce heat will lose heat at a set rate based on the level (Before this towers like EMP froze very quickly compared to something like Missile Launcher)

Defenders:

Mage -> - Attack Damage buffed from 55 -> 110 - Attack speed increased from 0.4 -> 0.6 (Developers notes: We found the mage to be extremely weak in playtesting, so we're giving it a large boost to its firepower)

Barbarian -> - Health buffed from 125 -> 140 - Now heals 3 HP a second (Developers notes: Same with the Barbarian - we want to encourage the player to use defenders more in the early game)

Zapper -> - Death damage buffed from 55 -> 70 - Attack range buffed from 6 -> 12 - Attack damage buffed from 25 -> 40 - AOE Disorientation time on death buffed from 2 -> 2.5 seconds (Developers notes: For the miracle case where the Zapper manages to reach the frontline before getting killed, we want to reward the player more, so increasing its attack power)

Wall -> - Attack damage increased from 1 -> 2 (Developers notes: This is a small buff, as we found the wall to be quite weak!)

Enemies:

Invader -> - Health increased from 135 -> 150 (Developer's notes: We think Invaders are a bit too weak, and really don't threaten the player that much. This should hopefully fix that)

Megadrill -> - Speed decreased from 2.1 -> 2.05 - Attack damage increased from 20 -> 75 - Attack speed decreased from 2 -> 1 - Health decreased from 3000 -> 2800 (Developer's notes: The Megadrill is a bit too difficult to face, especially since it appears relatively early. Toning down it's speed and pushing power should hopefully help newer players be better able to face it)

Worm -> - Health increased from 125 -> 180 (Developer's notes: We're seeing the worm just die whenever it is introduced, and not really get to do its thing. This should hopefully fix that)

Clown Car -> - Health decreased from 5250 to 3800 - (Invictus Mode) Speed decreased from 2.3 to 2 - Can no longer summon while fighting - Summon cooldown increased from 3 seconds to 6 seconds (Developer's notes: Having one enemy spawn an entire wave with no counterplay is quite annoying. Nerfing accordingly.)

Mite -> - Attacks now inflict "Venom" for 3 sceonds (35 DPS) - Attack damage reduced 50 -> 35 - Health reduced from 580 -> 575 - When spawned from a colossus, starts disorientated for 1 second (Developer's notes: Made the mite's attack more unique and threatening for defenders, and gives it more pushing power. But we're going to give the player time to react so they don't get instantly overwhelmed by a sudden burst of mites)

Deathgripper -> - Speed decreased from 1.4 to 1.3 - Tenacity buffed to 0.5 -> 0.75 - Attack reduced from 142 to 119 (Developer's notes: We found the deathgripper to be a bit too good and fast at what it's doing, and the only counterplay being a well timed zapper or tesla! Going to round off the enemy to allow the player to use more options such as stalling it with defenders)

Vexator -> - Health increased from 2600 -> 3550 - Berserk bleed out increased from (2% max health + 0.04% max health increasing each tick) per 0.15 seconds to (2.5% max health + 0.05% max health increasing each tick) (Developer's notes: We don't think the vexator should be entirely based on its revive ability, so we're going to nerf it's revive while buffing its other stats)

Slayer -> - Will lose all resistances when corroded (Developer's notes: Giving slayer a bit more counterplay so that the player is not limited to using defenders only against it)

Voidling -> - Damage inflicted changed to MAGIC (Developer's notes: This was done just to counter paladin lol)

Sapper -> - AI Improved - will now always try to sap energy if near exit (Developer's notes: We made the sapper be able to better utilise its ability. Watch out!)

Mrithus -> - On Invictus Mode, when below 50% health in Phase 2, will have nonstop attacks - AI made much more aggressive on all modes - First phase health buffed from 66666 to 85000 - Second phase health buffed from 44444 to 150000 - Voidblob health buffed from 10000 to 12500 (Developer's notes: For a final boss, Mrithus is kinda... lacking. We're going to buff him to make him feel more climatic and EPIC)

Towers:

Radar -> - Level 4 Economy towers overclock buff nerfed from 80% -> 60% - Level 4 Laser tower overclock buff increased from 100% -> 120% (Developer's notes: Radar's overclock was absolutely instant win when combined with towers like Cube Corp, so it had to be nerfed even more. But we're going to buff it's other synergies)

Corrosive Shot -> - Damage p/shot decreased from 10/17/29/44 to 10/15/22/31 (Developer's notes: For a cheap tower that costs no energy cost, and removes armor from enemies, corrosive shot is being too versatile. We're going to trim a bit of power to make it more niche, and keep a close eye on it)

Hot Shot -> - Damage p/shot decreased from 16/27/39/50 to 20/26/32/38 - Explosion radius decreased from 0.25/0.5/0.75/1 to 0.2/0.4/0.6/0.8 - Burn points per stack decreased from 8/14/22/30 to 6/12/17/25 (Developer's notes: Hot shot is a little bit broken in all aspects, and is completely overshadowing other cheap DPS towers. We're going to reduce its power so that players have to make tradeoffs when choosing Hot Shot over a tower like Gauss Accelerator)

Symmetria Crystal -> - Energy cost decreased from 2/4/6/8 to 1/2/3/4 - Fire rate increased from 0.7/0.8/0.9/1 to 1 flat (Developer's notes: Symmetria Crystal is a little bit weak so we're going to buff it to make it more viable)

Ballista -> - Damage p/shot increased from 40/65/110/175 to 50/80/130/200 - Fire rate increased from 0.7/0.9/1.2/1.6 to 1/1.3/1.5/1.7 - No longer deals true damage at Level 4 (Developer's notes: We don't think giving ballista true damage at max level really fits into the thematic of this tower being a... well ballista. But we don't want this to be a nerf towards the tower, so we're going to buff its damage.)

Cube Beamer -> - DPS increased from 40/90/135/190 to 60/100/140/195 (Developer's notes: For a tower with a range that small, the cube beamer is quite useless even in the early game. Buffing accordingly to make players consider this tower as a choice)

=========

And that's it for this update - if you have any suggestions, feel free to post in steam community or reply to this thread! Thanks for playing Cubelander - Hyperreal Games

Source

Steam News / 19 December 2022

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