Full notes
Full Cube Universe update
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What changed
- Performance
- Gameplay
Cube Universe changes
After almost 4 years, Cube Universe is again available on Steam. A lot has changed since. I've added procedurally generated villages, dungeons, and a lot of quests. You can now visit space stations and fight against other spaceships. Many other things have improved as well, including a better world generation, better performance, better graphics, weather, ...
I have been asked countless times if Cube Universe was on Steam since I had decided to unlist it. I have come to the conclusion that it was the wrong decision. Well, at least it gave me time to improve the game, because frankly, I have released it too early. Or maybe too late. It wasn't 2010 anymore, the hype around Early Access games had calmed down - rightfully so, given what had happened to some games and developers.
Anyway, I can't change the past. But I can change the future. I am close to being done with the programming of Cube Universe. Mods, PvP, some multiplayer improvements, and some smaller things like vehicle combat, better character models, biospheres on the lunar planets, etc. - and that's it. From there it's only adding more content. I hope to make enough money during Early Access to hire some artists and writers for that, otherwise I'll have to find another way. Worst case I'll just get a full-time job and fund those things myself.
That's it for today. If you have any questions, leave them in the comments below. Don't forget to like and subscribe wishlist, it really helps the game grow. Man, I really have watched too many YouTube videos.
Source
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