In this update3
Full notes
Full Cube Kingdoms update
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What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Cube Kingdoms changes
🛠️ Improvements
The command UI is now hidden when you have no allies
When moving walls that have a unit standing on them, the unit will now move along with the wall
Loading times between scene transitions have been reduced
You now receive a message when a merchant, envoy, or army returns to the castle
Your Steam name is now shown instead of “Human” or “Player”
The skill that increases the number of resource carts is now disabled when no carts can spawn
The visuals of environment assets have been improved
🐞 Bug Fixes
The attack did not load in the tutorial
It was possible to upgrade the armory into itself
Units could sometimes walk straight through gates
It was possible to get stuck in the tutorial if you closed the build menu
When moving a wall, adjacent walls did not update their battlements correctly
The merchant at the marketplace had no face
Undead armors no longer attack walls
The issue where you sometimes couldn’t click should now be fixed
Decimal values in the gift UI were cut off, making it look like you gained +1 for an item
⚖️ Balancing
It is now possible to place buildings on dirt
The construction cost of the marketplace has been reduced
Breweries now consume more hops but also produce more
Villagers now reach the castle faster
Krarch’s minimum army size has been increased
The interval at which gatehouses check for nearby enemies has been increased
Grain now takes longer to grow
The construction cost of the mercenary outpost has been reduced
The reputation gained per resource delivered to settlements has been significantly increased
Source
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