HomeGamesUpdatesPricingMethodology
Steam News5 April 20242y ago

New map, improved performances, and better physics!

Hello, Cubes pieces! And here we go for version 0.9.7, with a batch of new features, improvements, and bug fixes! The list of changes is long, very long, but that's what it takes to approach version 1.

Full notes

Full Cube Conflict update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Cubes pieces!

What changed

1 fix11 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Performance
addedAnd here we go for version 0.9.7, with a batch of new features, improvements, and bug fixes! The list of changes is long, very long, but that's what it takes to approach version 1.0 💪
fixed🏃 Faster than ever! Many optimizations have been made, whether it's on graphics effects, sound, physical effects or AIs, without degrading the final rendering (PS: It's even globally improved AND with bugs fixed!). Expect an average performance gain of at least 15 to 20% (just like that!) and between 30 and 40% improvement on the lowest 1% and 0.1% compared to the last version of the game.
added🌐 New map! A new map has been added, it's an island with an active volcano (guess which one?!). This new map is filled with points of interest: A lighthouse where you can camp, ancient mystical ruins, or even... a radioactive dump. I hope you will like this brand new environment, completely different from the other maps currently present!
changed⚖️ Better physics: The physics of player movement has been reworked; it will now be more logical depending on the speed bonuses or penalties according to the classes, but also depending on the boosts used. For example, from now on, inertia will be preserved during a jump, which was not the case before. At the same time, the Doppler effect will now be correctly affected according to the respective speed of each player!
changedAnd, to improve immersion and the gameplay of weapons, various animations have been implemented for the camera (during movement, jumps or landings, etc...), as well as a vertical recoil effect for weapons. Expect a game with significantly more pep!
changedFinally, the rendering of bullet impacts and shots has been improved, with enhanced physics of smoke or spark effects that will be projected more realistically.
Expect an average performance gain of at least1520%Expect an average performance gain of at least increased, buff

And here we go for version 0.9.7, with a batch of new features, improvements, and bug fixes! The list of changes is long, very long, but that's what it takes to approach version 1.0 💪

🏃 Faster than ever! Many optimizations have been made, whether it's on graphics effects, sound, physical effects or AIs, without degrading the final rendering (PS: It's even globally improved AND with bugs fixed!). Expect an average performance gain of at least 15 to 20% (just like that!) and between 30 and 40% improvement on the lowest 1% and 0.1% compared to the last version of the game.

🌐 New map! A new map has been added, it's an island with an active volcano (guess which one?!). This new map is filled with points of interest: A lighthouse where you can camp, ancient mystical ruins, or even... a radioactive dump. I hope you will like this brand new environment, completely different from the other maps currently present!

⚖️ Better physics: The physics of player movement has been reworked; it will now be more logical depending on the speed bonuses or penalties according to the classes, but also depending on the boosts used. For example, from now on, inertia will be preserved during a jump, which was not the case before. At the same time, the Doppler effect will now be correctly affected according to the respective speed of each player!

And, to improve immersion and the gameplay of weapons, various animations have been implemented for the camera (during movement, jumps or landings, etc...), as well as a vertical recoil effect for weapons. Expect a game with significantly more pep!

Finally, the rendering of bullet impacts and shots has been improved, with enhanced physics of smoke or spark effects that will be projected more realistically.

💾 Save system improvement: The save system has been completely reworked to be more flexible and will allow adding new content (like capes, graves, emoticons, and much more) in the future! Your old save will be automatically converted while playing the game. Be careful: The conversion system will be removed in version 1.0, so think about launching the game at least once by then to keep your stats and customizations!

🤖 AIs will be able to aim or not! Blind firing and aiming have been added for AIs! Previously, they continuously aimed, which gave them too significant an advantage with very (too) high shooting accuracy, especially in close combat. AIs will now have a more natural aiming behavior.

I think that's quite something for this 0.9.7, which looks great and beats all the old versions hands down, so happy gaming everyone!

Full changelog:

Additions / New Features:

  • Added the map "Island"

  • Added an end-of-game screen with various statistics and XP and Cisla Coins bonuses.

  • Possibility to disable classes in solo play

  • Added an animation (can be disabled) after death that allows seeing which player killed us in action.

  • Added a visual effect visible on players who have taken mushrooms.

  • Added a bleeding particle effect when health is below 15

  • Added an effect of losing assisted armor pieces when assisted armor is below 75

  • Added a graphical effect when a bouncing object (debris, rocks, shells) plunges into the water.

  • Added various sound effects for bouncing objects (debris, rocks, shells)

  • Removed invisible walls to delimit maps

  • Implemented a 10-second delay to return to the game field if leaving a map.

  • Improved refresh rate display with the display of the average rate and milliseconds

Improvements:

Source

Steam News / 5 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.