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Steam News14 November 20258mo ago

Patch Update – Stability From Beyond

Greetings, wanderers. A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu’s Reach: Devil Reef smooth and perilous.

In this update7

Full notes

Full Cthulhu's Reach: Devil Reef update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, wanderers. A fresh patch has risen from the depths—small in size, but vital in keeping your journey through Cthulhu’s Reach: Devil Reef smooth and perilous.

What changed

14 fixes0 additions10 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • UI and audio
changedThis update focuses entirely on bugfixing, cleanup, and tightening the experience across all acts.
fixedEldritch Incantation FixesIssues affecting Eldritch Incantations has now been resolved causing powers not to appear properly. Eldritch abilities should now manifest as intended.
changedEnemy & Boss FixesDeep Ones: improved stopping distance and attack logic
fixedEnemy & Boss FixesWatcher: collider fixes, correct bullet behavior, continues attacking while flamed
fixedEnemy & Boss FixesMother Hydra: timeline signal and teleport fixes
fixedEnemy & Boss FixesSpecters: corrected collider issues

Cthulhu's Reach: Devil Reef changes

changedThis update focuses entirely on bugfixing, cleanup, and tightening the experience across all acts.
fixedIssues affecting Eldritch Incantations has now been resolved causing powers not to appear properly. Eldritch abilities should now manifest as intended.
changedDeep Ones: improved stopping distance and attack logic
fixedWatcher: collider fixes, correct bullet behavior, continues attacking while flamed
fixedMother Hydra: timeline signal and teleport fixes

This update focuses entirely on bugfixing, cleanup, and tightening the experience across all acts.

Eldritch Incantation Fixes

Issues affecting Eldritch Incantations has now been resolved causing powers not to appear properly. Eldritch abilities should now manifest as intended.

Enemy & Boss Fixes

  • Deep Onesimproved stopping distance and attack logic
  • Watcher: collider fixes, correct bullet behavior, continues attacking while flamed

  • Mother Hydra: timeline signal and teleport fixes

  • Specterscorrected collider issues
  • Bosses now properly deactivate colliders on death

Combat & Effects

  • Fixed artillery explosion issues

  • Deep One bullets are now dealing eldritch schooled damage as intended (Community feedback: Good_Ol_Rusty)

  • Enemy bullets interaction improvements

  • Panicked effect now behaves as intended

  • Flamed effect and related VFX stability improvements

  • Enemy behavior fixes related to visibility and aim leading

Levels & Navigation

  • Patched holes in the Act 3 boss level

  • Fixed loot spawning outside intended areas

  • Adjusted Act 3 floor replacements and exit stairs

  • Navmesh and parenting cleanups

UI & HUD

  • Eldritch button graphics and VFX updates

  • Party portrait/emote font fix (Community feedback: MrWhitefolks)

  • Incantation lists sorted and UI responsiveness improved

Audio & VFX

  • Fixed SFX not triggering properly on remote effects

  • Fixed credits music not playing

Miscellaneous Fixes

  • Pedestals no longer lock doors incorrectly

  • Teleport signals restored in several cutscenes

  • Client-side trap, slowed, and life-steal RPC issues resolved

  • Rigidbody and physics adjustments on certain enemies

  • General stability and performance cleanup

Thank you for continuing to brave the depths and for reporting the horrors you encounter.

  • The Dev Team

Source

Steam News / 14 November 2025

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