Full notes
Full Cthulhu's Reach: Devil Reef update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Server
- Maps
Cthulhu's Reach: Devil Reef changes
Through the void, silent tendrils weave subtle corrections, leading you ever more safely through the darkness.
Audio
Improved music on end screen
Balance
Enemy plasma bullets can hit other enemies, not only players
Enemies will try to shoot player only if they have free sight (other enemies are treated as obscuring the target)
Fixes
Fixed traps not spawning on Act III while playing Multiplayer (Community feedback: MrWhitefolks)
Fixed an issue where the player could fall through the ground on ActIII (Community feedback: Good_Ol_Rusty)
Dagon's stage now works as intended in multiplayer (Community feedback: MrWhitefolks)
Fixed pedestal interactions that forced doors to be closed
Fixed loot placement outside of the Mother Hydra map
Fixed Panic effect: affected enemies now correctly attack other enemies
Stability fixes
Thank you, explorers of the unknown, for your patience and guidance through the darkness! - The Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
