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Steam News27 November 20257mo ago

CTESIPHON IS LIVE

Launch Day! The time has finally come, Ctesiphon is live! The launch version is set to 1.03 to keep parity with the demo.

Full notes

Full Ctesiphon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
changedLaunch Day!The launch version is set to 1.03 to keep parity with the demo. This does mean there's been a few changes and so previous saves will cause artifacts so it's recommended you only load autosaves from the end of a level so you can immediately push the button and progress.
addedChangelog for v1.03Gamma slider has been added to Video settings.
changedChangelog for v1.03Look speed resolution options have been increased for better fine-tuning.
addedChangelog for v1.03Options to hide the HUD and player model have been added to game options. To avoid confusion, these will not be saved with the other options and so won't persist between launches.
changedChangelog for v1.03Level 2 (The Highway) has had additional clip colliders placed to prevent getting stuck in 2-plane intersections or clipping through the map hull.
addedChangelog for v1.03New secrets have been added to levels 2 and 3.

Launch Day!

The time has finally come, Ctesiphon is live!

The launch version is set to 1.03 to keep parity with the demo. This does mean there's been a few changes and so previous saves will cause artifacts so it's recommended you only load autosaves from the end of a level so you can immediately push the button and progress.

Alternatively, the release version also has a Level Select option that lets you equip yourself however you like and skip ahead to whichever level you like with as much firepower as you can carry.

Changelog for v1.03

  • Gamma slider has been added to Video settings.

  • Look speed resolution options have been increased for better fine-tuning.

  • Options to hide the HUD and player model have been added to game options. To avoid confusion, these will not be saved with the other options and so won't persist between launches.

  • Level 2 (The Highway) has had additional clip colliders placed to prevent getting stuck in 2-plane intersections or clipping through the map hull.

  • Restricted Quick Load key so it doesn't work in every menu screen like before. It is still usable from the Pause screen, Death screen, Level Completion screen, and from the Main Menu.

  • New secrets have been added to levels 2 and 3.

  • Level 3 has had some edits made near the exit building to prevent people climbing up the building from falling out of bounds and soft-locking themselves.

Source

Steam News / 27 November 2025

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