Full notes
Full CS Manager update
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What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Maps
CS Manager changes
Hi all, the CS Manager demo has received a day one patch to address some of the feedback
📢 Are based on feedback/reports from the community
Crashes/Freezes -Fixed a potential crash in the match engine
Dashboard
-Small UI fixes on the email list
Match Engine
-📢Improved attacking AI time management in low time situations
-📢Fixed several instances of AI looping
-📢Fixed a specific issue where an attacker could get stuck in a jiggle peek loop instead of planting the bomb
-📢Prevented AI players from throwing HE grenades too close to its own team mates
-Improved defending AI saving decisions, so they no longer save if there is absolutely nothing worth saving, even if the odds of winning a post plant is very low
-Improved attacking AI decisions regarding when/where to throw smokes and incendiaries
-Fixed that the defending AI would sometimes overly avoid fights during retakes
-Improved AI positioning when waiting for a smoke to fade
-Fixed several calculations regarding where the AI thought enemies could be on the map
-Improved AI pathfinding when needing to stay safe, for example when rotating with the bomb to a new place on the map
-📢AI teams no longer call a timeout just before half time
-📢Fixed a UI glitch that would display a player as being on both teams in the UI overlay
-📢Added an overview of teams’ economy, loss bonus, and equipment value on the UI overlay
-📢You can now see if a player has a defuse kit on the UI overlay
Localization
-📢Included French community translation
-📢Fixed several English spelling mistakes
-Added a few words missing translations
To give feedback, write in the Steam forum or join or Discord:
Source
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